Difference between revisions of "Comparison of systems"

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== SNES Classic Text timesave ==
 
== SNES Classic Text timesave ==
The SNES Classic saves some time over SNES and emulator on long NPC interactions ''(specifically on textboxes that scroll multiple lines at a time)''. The timesave on all NPC interactions across an Any% NMG run is documented in this spreadsheet.
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The SNES Classic saves some time over SNES and emulator on long NPC interactions ''(specifically on textboxes that scroll multiple lines at a time)''. The timesave on all NPC interactions across an Any% NMG run is documented in this [https://docs.google.com/spreadsheets/d/1tylZJaWqC6tAVhNYnrBBi5ILxGmryeRT7NOilXeJ3iM/edit?usp=sharing spreadsheet].
  
 
== See also ==
 
== See also ==
 
* [[Version Differences]]
 
* [[Version Differences]]

Revision as of 02:20, 13 December 2023

System FPS FPH diff
SNES 60.0988 ± 0s00f
Super NT (Zero Delay) 60.0000 − 5s55f
Super NT (Single Buffer) 60.0988 ± 0s00f
SNESClassic 60.0000 − 5s55f
Emulator 60.0988 ± 0s00f
Notes
Time lost per hour versus Super Nintendo (fps: 60.0988) assuming invariable frequency

SNES Classic Text timesave

The SNES Classic saves some time over SNES and emulator on long NPC interactions (specifically on textboxes that scroll multiple lines at a time). The timesave on all NPC interactions across an Any% NMG run is documented in this spreadsheet.

See also