Difference between revisions of "Comparison of systems"

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(Add summary of timeloss/timesave in MS and Any% NMG categories)
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=== Total Relative time difference ===
 
=== Total Relative time difference ===
===== Any% NMG ''(assuming 1:25:00 run)'' =====
+
'''Any% NMG ''(assuming 1:25:00 run)'''''
 
* Time loss due to FPS differences: '''8.398s'''
 
* Time loss due to FPS differences: '''8.398s'''
 
* Time saved from text: '''4.373s'''
 
* Time saved from text: '''4.373s'''
 
* Total timeloss: '''4.025s'''
 
* Total timeloss: '''4.025s'''
  
===== Master Sword NMG ''(assuming 22:00 run)''=====
+
'''Master Sword NMG ''(assuming 22:00 run)'''''
 
* Time loss due to FPS differences: '''2.174s'''
 
* Time loss due to FPS differences: '''2.174s'''
 
* Time saved from text: '''2.806s'''
 
* Time saved from text: '''2.806s'''

Revision as of 02:52, 13 December 2023

System FPS FPH diff
SNES 60.0988 ± 0s00f
Super NT (Zero Delay) 60.0000 − 5s55f
Super NT (Single Buffer) 60.0988 ± 0s00f
SNESClassic 60.0000 − 5s55f
Emulator 60.0988 ± 0s00f
Notes
Time lost per hour versus Super Nintendo (fps: 60.0988) assuming invariable frequency

SNES Classic Text timesave

The SNES Classic saves some time over SNES and emulator on long NPC interactions (specifically on textboxes that scroll multiple lines at a time). The timesave on all NPC interactions across an Any% NMG run is documented in this spreadsheet.

Total Relative time difference

Any% NMG (assuming 1:25:00 run)

  • Time loss due to FPS differences: 8.398s
  • Time saved from text: 4.373s
  • Total timeloss: 4.025s

Master Sword NMG (assuming 22:00 run)

  • Time loss due to FPS differences: 2.174s
  • Time saved from text: 2.806s
  • Total timeloss: -0.63s (or 0.63 seconds saved)

See also