Difference between revisions of "Comparison of systems"

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'''Any% NMG ''(assuming 1:25:00 run)'''''
 
'''Any% NMG ''(assuming 1:25:00 run)'''''
 
* Time loss due to FPS differences: '''8.398s'''
 
* Time loss due to FPS differences: '''8.398s'''
* Time saved from text: '''4.373s'''
+
* Time saved from text: '''4.44s'''
* Total timeloss: '''4.025s'''
+
* Total timeloss: '''3.958s'''
  
 
'''Master Sword NMG ''(assuming 22:00 run)'''''
 
'''Master Sword NMG ''(assuming 22:00 run)'''''
 
* Time loss due to FPS differences: '''2.174s'''
 
* Time loss due to FPS differences: '''2.174s'''
* Time saved from text: '''2.806s'''
+
* Time saved from text: '''2.872s'''
* Total timeloss: '''-0.63s''' ''(or 0.63 seconds saved)''
+
* Total timeloss: '''-0.699s''' ''(or 0.699 seconds saved)''
  
 
== See also ==
 
== See also ==
 
* [[Version Differences]]
 
* [[Version Differences]]

Latest revision as of 03:59, 13 December 2023

System FPS FPH diff
SNES 60.0988 ± 0s00f
Super NT (Zero Delay) 60.0000 − 5s55f
Super NT (Single Buffer) 60.0988 ± 0s00f
SNESClassic 60.0000 − 5s55f
Emulator 60.0988 ± 0s00f
Notes
Time lost per hour versus Super Nintendo (fps: 60.0988) assuming invariable frequency

SNES Classic Text timesave

The SNES Classic saves some time over SNES and emulator on long NPC interactions (specifically on textboxes that scroll multiple lines at a time).

The timesave on all NPC interactions across an Any% NMG run is documented in this spreadsheet.

Total Relative time difference

Any% NMG (assuming 1:25:00 run)

  • Time loss due to FPS differences: 8.398s
  • Time saved from text: 4.44s
  • Total timeloss: 3.958s

Master Sword NMG (assuming 22:00 run)

  • Time loss due to FPS differences: 2.174s
  • Time saved from text: 2.872s
  • Total timeloss: -0.699s (or 0.699 seconds saved)

See also