Module:Sprite Damage/bump table

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local bump = {
	[-1] = { 0, 0, 0 },
	[0x00] = { 0x02, 0x01, 0x01 },
	[0x01] = { 0x04, 0x04, 0x04 },
	[0x02] = { 0x00, 0x00, 0x00 },
	[0x03] = { 0x08, 0x04, 0x02 },

	[0x04] = { 0x08, 0x08, 0x08 },
	[0x05] = { 0x10, 0x08, 0x04 },
	[0x06] = { 0x20, 0x10, 0x08 },
	[0x07] = { 0x20, 0x18, 0x10 },

	[0x08] = { 0x18, 0x10, 0x08 },
	[0x09] = { 0x40, 0x30, 0x18 }
}

return bump