Difference between revisions of "Any%"

From ALttP Speedrunning Wiki
Jump to: navigation, search
m
 
(17 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Category:Category]]{{Category
+
{{Category
|name=Any%
+
| name = Any%
|type=Partial Game
+
| srcsection = Major_Glitches
|srclink=https://www.speedrun.com/alttp#Any
+
| srccategory = any
|rule_sq=1
+
| rule_sq = 1
|rule_eg=1
+
| rule_oob = 1
|rule_semieg=1
+
| rule_eg = 1
|rule_oob=1
+
| rule_dg = 1
|rule_yba=1
+
| rule_ww = 1
 
}}
 
}}
Placeholder text..
+
 
 +
= WR Route =
 +
 
 +
The optimal route for this category is as follows, from Xelna's notes. For reference, [https://www.twitch.tv/videos/532040172 fsg's console run. ]
 +
 
 +
A quick explanation video by Thunderbolt about the inputs used for his WR run on Switch: https://www.youtube.com/watch?v=KzUASO8LZno
 +
 
 +
A more indepth tutorial by Meowski: https://www.twitch.tv/videos/1990821381
 +
 
 +
Another older video tutorial using a Human Theory TAS to explain the inputs described below: https://www.youtube.com/watch?v=L2P2IoqvL3g<br />
 +
''(NOTE: This particular tutorial uses the old 1 frame clip method and does not go over citrus inside the cave)''
 +
 
 +
==1st part: The clip North-East of Link's house==
 +
 
 +
 +
Position yourself at the corner north east of Link's house.
 +
 +
THEN...
 +
 +
^> + v> (x4) All for 1 frame
 +
 +
THEN...
 +
 +
^> for 2-5 frames
 +
 +
FOLLOWED BY...
 +
 +
v> for 1 frame (no more)
 +
 +
THEN...
 +
 +
Go slightly ^ and start walking <
 +
 +
Link will jump off a ledge...
 +
 +
Keep walking < like in the video
 +
 +
 +
==2nd part: After the screen transition==
 +
 +
<v for 1 frame
 +
 +
THEN...
 +
 +
Hold ^ until Link jumps in the water
 +
 +
Wait until he respawns then go < a little
 +
 +
THEN...
 +
 +
Walk ^ and slightly <
 +
 +
When Link gets covered by the trees, start walking v
 +
 +
Enter the cave
 +
 +
Make sure you scroll the screen down enough to avoid a painfully slow cave transition
 +
 +
 +
==3rd part: Exploration Glitch from inside the cave==
 +
 
 +
'''NOTE: There is a different version of the following clip which requires less frame perfect inputs. See [[Citrus_clip|the Citrus clip page for the inputs]]. Simply tap < along the slope to find the starting coordinate (OR SOMEONE CAN PUT THEM RIGHT HERE)'''
 +
 
 +
==== Outdated 1f clip inputs ====
 +
 +
Hold <v into the corner to position Link
 +
 +
ONCE INTO POSITION...
 +
 +
<^ + v (x6)
 +
 +
THEN...
 +
 +
Hold < until Link can't move any further
 +
 +
THEN...
 +
 +
<^ until Link is lined up with the 2nd little bump sticking out of the diagonal wall
 +
 +
FROM THERE...
 +
 +
Hold <v into Exploration Glitch
 +
 +
Keep <v held down all the way until the Hyrule Castle music starts playing
 +
 +
THEN...
 +
 +
Hold < until the Ganon music starts playing
 +
 +
THEN...
 +
 +
Hold ^ all the way to the Triforce room
 +
 +
 +
The End
 +
 
 +
= Swim Route =
 +
The swim route is a much easier and more beginner friendly route while only being ~5 seconds slower than the WR route. Video tutorial by SiriusCord: https://youtu.be/-DM_hiHUQag
 +
 
 +
{{ List_of_categories }}

Latest revision as of 00:23, 27 January 2024


Any%
Leaderboards SRC
World Record n/a until fixed
Rules
Splits [[:File:|LiveSplit file]]

WR Route

The optimal route for this category is as follows, from Xelna's notes. For reference, fsg's console run.

A quick explanation video by Thunderbolt about the inputs used for his WR run on Switch: https://www.youtube.com/watch?v=KzUASO8LZno

A more indepth tutorial by Meowski: https://www.twitch.tv/videos/1990821381

Another older video tutorial using a Human Theory TAS to explain the inputs described below: https://www.youtube.com/watch?v=L2P2IoqvL3g
(NOTE: This particular tutorial uses the old 1 frame clip method and does not go over citrus inside the cave)

1st part: The clip North-East of Link's house

Position yourself at the corner north east of Link's house.

THEN...

^> + v> (x4) All for 1 frame

THEN...

^> for 2-5 frames

FOLLOWED BY...

v> for 1 frame (no more)

THEN...

Go slightly ^ and start walking <

Link will jump off a ledge...

Keep walking < like in the video


2nd part: After the screen transition

<v for 1 frame

THEN...

Hold ^ until Link jumps in the water

Wait until he respawns then go < a little

THEN...

Walk ^ and slightly <

When Link gets covered by the trees, start walking v

Enter the cave

Make sure you scroll the screen down enough to avoid a painfully slow cave transition


3rd part: Exploration Glitch from inside the cave

NOTE: There is a different version of the following clip which requires less frame perfect inputs. See the Citrus clip page for the inputs. Simply tap < along the slope to find the starting coordinate (OR SOMEONE CAN PUT THEM RIGHT HERE)

Outdated 1f clip inputs

Hold <v into the corner to position Link

ONCE INTO POSITION...

<^ + v (x6)

THEN...

Hold < until Link can't move any further

THEN...

<^ until Link is lined up with the 2nd little bump sticking out of the diagonal wall

FROM THERE...

Hold <v into Exploration Glitch

Keep <v held down all the way until the Hyrule Castle music starts playing

THEN...

Hold < until the Ganon music starts playing

THEN...

Hold ^ all the way to the Triforce room


The End

Swim Route

The swim route is a much easier and more beginner friendly route while only being ~5 seconds slower than the WR route. Video tutorial by SiriusCord: https://youtu.be/-DM_hiHUQag