Difference between revisions of "Hera to Swamp Teleport"
From ALttP Speedrunning Wiki
(→Traditional Left Corner Clipping) |
(→Yuzu Dash Clipping) |
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Get in the lower left corner and use the following inputs: | Get in the lower left corner and use the following inputs: | ||
− | * {{B|<}} (1 frame) {{B|v}} | + | * {{B|<}} (1 frame) {{B|v}} <code>E8F, 5C0</code> |
− | * {{B|<^}} (3 frames) | + | * {{B|<^}} (3 frames) <code>E8C, 5BD</code> |
− | * Dash left for 3-4 frames. You have a 2 frame window to cancel this dash. | + | * Dash left for 3-4 frames. You have a 2 frame window to cancel this dash. <code>E84, 5BD</code> |
* {{B|<^}} (1-2 frames) | * {{B|<^}} (1-2 frames) | ||
* {{B|<v}} to teleport | * {{B|<v}} to teleport |
Revision as of 17:56, 13 April 2021
The Hera-to-Swamp Teleport is a downward teleport from the Big Chest room in Tower of Hera to the Swamp Palace Hammer Peg Lever. Its purpose is usually to get Hookshot out of sequence. It is performed using one of three main methods. You'll also want to use Buffering of some kind to precisely control Link's movements.
Traditional Left Corner Clipping
In the lower left corner of the room (E90, 5C0
), use the traditional left-side downwards teleport inputs:
E8F, 5C0
(1 frame) E8E, 5C0
(1 frame) E8D, 5C0
(1 frame) E8A, 5BD
(3 frames) E84, 5BD
- this section can be done using only 3 sword buffers to the left. This is because each buffer will reset Link's speed to 2 pixels.
(4 frames) E83, 5BC
orE82, 5BB
(1-2 frames) - to teleport
For inputs without parentheses, it doesn't matter how long you hold them.
Yuzu Dash Clipping
An alternate style of clipping left corners.
Get in the lower left corner and use the following inputs:
-
E8F, 5C0
(1 frame) -
E8C, 5BD
(3 frames) - Dash left for 3-4 frames. You have a 2 frame window to cancel this dash.
E84, 5BD
- (1-2 frames)
- to teleport