Difference between revisions of "EG Map"

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(Fully Annotated Map)
(Fully Annotated Map)
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* Hex Number in top left corner of Supertiles: Room ID
 
* Hex Number in top left corner of Supertiles: Room ID
 
* Hex Number next to Falling Link: Pit Destination
 
* Hex Number next to Falling Link: Pit Destination
* Supertiles with <span style="green>Green Borders</span>: Supertiles that set Strong EG
+
* Supertiles with <span style="color:green>Green Borders</span>: Supertiles that set Strong EG
 
* Supertiles with <span style="color:orange">Orange Borders</span>: Supertiles that set Weak EG
 
* Supertiles with <span style="color:orange">Orange Borders</span>: Supertiles that set Weak EG
 
* Supertiles with <span style="color:yellow">Yellow Borders</span>: Supertiles that [[EG Kick|kick]] Link in-bounds
 
* Supertiles with <span style="color:yellow">Yellow Borders</span>: Supertiles that [[EG Kick|kick]] Link in-bounds
 +
* Numbers on doors and chests: Reveal the organization of this data within a Supertile. This is relevant for [[Door Glitches|Transition Corruption]] glitches, especially [[Data spoofing]].
 +
* <span style="color:red">Red Doors</span>: Shutter Doors that are inaccessible to Link -- in other words, a one-way door.
 +
* <span style="color:orange">Orange Doors</span>: Auto Doors. These are shutter doors and bombable doors that Link can access and use.
 +
* <span style="color:blue">Blue Doors</span>: Locked Doors
 +
* <span style="color:yellow">Yellow Doors</span>: Normal Doors
  
 
== Terminology ==
 
== Terminology ==

Revision as of 05:11, 24 May 2021

The EG Map
The EG Map, sometimes also called the Underworld map, is a map displaying the true arrangement of all the game's indoor rooms. In normal gameplay, the game hides the fact that all the rooms are on the same map. However, through using glitches, the organization and mechanics of the overall map become important to understand.

Fully Annotated Map

A fully annotated version of the EG Map can be found here: File:EG map fully annotated.png

This map has a wealth of information regarding the mechanics of the EG Map. Here is a key:

  • Red Borders: Supertile Boundaries
  • Cyan Borders: Quadrant Boundaries
  • Hex Number in top left corner of Supertiles: Room ID
  • Hex Number next to Falling Link: Pit Destination
  • Supertiles with Green Borders: Supertiles that set Strong EG
  • Supertiles with Orange Borders: Supertiles that set Weak EG
  • Supertiles with Yellow Borders: Supertiles that kick Link in-bounds
  • Numbers on doors and chests: Reveal the organization of this data within a Supertile. This is relevant for Transition Corruption glitches, especially Data spoofing.
  • Red Doors: Shutter Doors that are inaccessible to Link -- in other words, a one-way door.
  • Orange Doors: Auto Doors. These are shutter doors and bombable doors that Link can access and use.
  • Blue Doors: Locked Doors
  • Yellow Doors: Normal Doors

Terminology

Supertile

Subtile

Wrapping

EG Strength

Pit Destinations