Difference between revisions of "Fake Clippers"

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(Created page with "Fake Clippers is a technique to get through the Pool Room below Hammer Peg Lever without having the Flippers. This can be used in RMG and MG categories to access Hookshot earl...")
 
(Technique)
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After jumping into the water, you want to hold {{B|v}} and pause on one of 7 y-coordinates: <code>771</code> - <code>777</code>. Make sure you don't swim here (no face button use), just move straight down into position.
 
After jumping into the water, you want to hold {{B|v}} and pause on one of 7 y-coordinates: <code>771</code> - <code>777</code>. Make sure you don't swim here (no face button use), just move straight down into position.
  
From one of the working y-coordinates, hold {{B|<^}} and mash {{B|Y}}, {{B|B}}, and {{B|A}} to swim.
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From one of the working y-coordinates, hold {{B|<^}} and mash {{B|Y}}, {{B|B}}, and {{B|A}} to swim. You should clip up into the railing where you want to switch to holding {{B|<v}}. You can sit and hold this position indefinitely, so no need to rush the next part. From here, you want a one frame release of {{B|v}} and then immediately back to {{B|<v}}. There are a few ways players can try to accomplish this. One is a hover technique on {{B|v}}. Another common one is to hold {{B|<v}} with your left thumb and sharply hit {{B|^}} with a finger on your right hand in hopes of getting a 1f dpad wobble. A third technique would be to use [[Buffering|Select Buffering]].
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When you notice Link starting to drift left, this means you've gotten the 1 frame release and you just need to hold {{B|<}} until Link has fully passed the vertical railing.

Revision as of 18:43, 14 April 2021

Fake Clippers is a technique to get through the Pool Room below Hammer Peg Lever without having the Flippers. This can be used in RMG and MG categories to access Hookshot early.

Technique

The first part of the trick involves getting Fake Flippers via Splash Deletion. This is typically done by pre-setting the Search Index earlier in the run (use 2 Lamps; direction doesn't matter), and then using 6 arrows and 2 bombs before jumping in the water to delete the Splash.

After jumping into the water, you want to hold v and pause on one of 7 y-coordinates: 771 - 777. Make sure you don't swim here (no face button use), just move straight down into position.

From one of the working y-coordinates, hold <^ and mash Y, B, and A to swim. You should clip up into the railing where you want to switch to holding <v. You can sit and hold this position indefinitely, so no need to rush the next part. From here, you want a one frame release of v and then immediately back to <v. There are a few ways players can try to accomplish this. One is a hover technique on v. Another common one is to hold <v with your left thumb and sharply hit ^ with a finger on your right hand in hopes of getting a 1f dpad wobble. A third technique would be to use Select Buffering.

When you notice Link starting to drift left, this means you've gotten the 1 frame release and you just need to hold < until Link has fully passed the vertical railing.