Difference between revisions of "Hinox"

From ALttP Speedrunning Wiki
Jump to: navigation, search
(AI)
(AI)
Line 26: Line 26:
 
|}
 
|}
 
* Walk in the chosen direction for between 96 and 159 frames, at 1 pixel every other frame. If the hinox is on a 5th movement that targets Link, it will move at 1 pixel every frame.
 
* Walk in the chosen direction for between 96 and 159 frames, at 1 pixel every other frame. If the hinox is on a 5th movement that targets Link, it will move at 1 pixel every frame.
* It takes 64 frames for the hinox to perform a normal throw. The bomb itself is created at 32 frames into his throw.
+
* It takes 64 frames for the hinox to perform a normal throw. There is a 32 frame windup before the bomb itself is thrown.
 
* After throwing a bomb, the hinox will delay choosing a new direction for 2 frames.
 
* After throwing a bomb, the hinox will delay choosing a new direction for 2 frames.
* If a hinox takes damage, it will face Link and throw a bomb with a 48 frame time.
+
* If a hinox takes damage, it will face Link and throw a bomb with a 48 frame timer (a 16 frame windup)

Revision as of 23:56, 21 August 2019

Hinox
Hinox.png
HP20
Icon Bow.png4Icon Silver Bow.png100Icon Powder.png-
Icon L1 Sword.png2Icon Cane of Somaria.png2Icon Cane of Byrna.png2
Icon L2 Sword.png4Icon Fire Rod.png8Icon Ice Rod.pngFreeze
Icon L3 Sword.png8Icon Hammer.png8Icon Bombs.png64
Icon L4 Sword.png16Icon Boomerang.pngStunIcon Hookshot.png-
Icon Bombos.pngBurnIcon Ether.pngFreezeIcon Quake.pngSlime
Icon Green Mail.png
Hit-8.pngHit-8.pngHit-8.png
Icon Blue Mail.png
Hit-8.pngHit-8.png
Icon Red Mail.png
Hit-8.png

Hinox

AI

  • Choose a random number between 0 and 3. If it's 0, throw a bomb. Otherwise, choose a random direction, based on the table below, with a 50% chance for either direction. Every 5th direction, the hinox will face Link and also double his movement speed.
Direction Option 1 Option 2
Up Left Right
Down Right Left
Left Up Down
Right Right Left
  • Walk in the chosen direction for between 96 and 159 frames, at 1 pixel every other frame. If the hinox is on a 5th movement that targets Link, it will move at 1 pixel every frame.
  • It takes 64 frames for the hinox to perform a normal throw. There is a 32 frame windup before the bomb itself is thrown.
  • After throwing a bomb, the hinox will delay choosing a new direction for 2 frames.
  • If a hinox takes damage, it will face Link and throw a bomb with a 48 frame timer (a 16 frame windup)