Difference between revisions of "Thieves' Town"

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Notice that he talks to the NPC from as high as possible, holds up-left after the dialog and then uses the item switch to confirm his position. After the warp he does not need to move at all to dig. Link ALWAYS digs to the right, unless you are holding left on the D-pad.
 
Notice that he talks to the NPC from as high as possible, holds up-left after the dialog and then uses the item switch to confirm his position. After the warp he does not need to move at all to dig. Link ALWAYS digs to the right, unless you are holding left on the D-pad.
  
=== Pre-Hellway Gibdos ===
+
=== Gibos before Hellway===
  
Placeholder text ..
+
[[File:Gibos.png|thumb|Gibos can move in 6 directions]]
 +
 
 +
Enter the room, avoid getting slowed down by the Bastard Door, recognize the movement pattern of the lower Gibo and dodge as much as you have to. Using the item switch to bombs as a buffer is helpful, but there are also other opportunities to use that menu to consider.
 +
 
 +
If the bottom Gibo moves...
 +
* north: you can dash immediately
 +
* north-east, east or south: you have to walk halfway down the room before you can dash and stop in front of the statue
 +
* north-west or south-west: you have to get dangerously close to the bottom spikes
 +
Examples:
 +
 
 +
{{VideoBox
 +
| title= E
 +
| time= 4'19
 +
| file= File:Nmg-TT-gibos-E-E.mp4
 +
| description=
 +
}}{{VideoBox
 +
| title= N
 +
| time= 3'51
 +
| file= File:Nmg-TT-gibos-N-NE.mp4
 +
| description=
 +
}}{{VideoBox
 +
| title= SW
 +
| time= 4'42
 +
| file= File:Nmg-TT-gibos-SW-SW.mp4
 +
| description=
 +
}}
 +
 
 +
Another way to deal with this room is to take the upper route, which requires you to delay your dash to not run into the Fire Fairy. Holding up when entering and slashing once works well as a buffer. This time we're looking at the top Gibo and the pause buffer is especially useful to recognize the special cases.
 +
 
 +
{{VideoBox
 +
| title= Any Other than SW
 +
| time= 4'13
 +
| file= File:Nmg-TT-gibos-top-SW-NW.mp4
 +
| description= Same execution for 5/6 patterns, plus special case when the lower guy moves north.
 +
}}{{VideoBox
 +
| title= SW
 +
| time= 5'00
 +
| file= File:Nmg-TT-gibos-top-SW-SW.mp4
 +
| description= South-west movement means you have to wait.
 +
}}{{VideoBox
 +
| title= Bottom N
 +
| time= 4'28
 +
| file= File:Nmg-TT-gibos-top-N-SW.mp4
 +
| description= Sometimes the bottom guy moves into your way, which is still an OK pattern if you react quickly.
 +
}}{{VideoBox
 +
| title= Rare, Lucky Case
 +
| time= 4'28
 +
| file= File:Nmg-TT-gibos-top-NE-SW-kill.mp4
 +
| description= If you have beams and slash early enough AND the bottom guy moves NE, you actually kill him thanks to the spike.
 +
}}
  
 
=== Hellway ===
 
=== Hellway ===

Revision as of 06:13, 23 January 2017

Thieves' Town
Thieves' Town.png
Boss Blind
Dungeon item Titan's Mitt
Previous dungeon Skull Woods
Next dungeon Ice Palace

Any% NMG

Quick Warp

See Quick Warps

And watch Xelna do it fast.

Notice that he talks to the NPC from as high as possible, holds up-left after the dialog and then uses the item switch to confirm his position. After the warp he does not need to move at all to dig. Link ALWAYS digs to the right, unless you are holding left on the D-pad.

Gibos before Hellway

Gibos can move in 6 directions

Enter the room, avoid getting slowed down by the Bastard Door, recognize the movement pattern of the lower Gibo and dodge as much as you have to. Using the item switch to bombs as a buffer is helpful, but there are also other opportunities to use that menu to consider.

If the bottom Gibo moves...

  • north: you can dash immediately
  • north-east, east or south: you have to walk halfway down the room before you can dash and stop in front of the statue
  • north-west or south-west: you have to get dangerously close to the bottom spikes

Examples:

Another way to deal with this room is to take the upper route, which requires you to delay your dash to not run into the Fire Fairy. Holding up when entering and slashing once works well as a buffer. This time we're looking at the top Gibo and the pause buffer is especially useful to recognize the special cases.

Any Other than SW4'13

Same execution for 5/6 patterns, plus special case when the lower guy moves north. File

SW5'00

South-west movement means you have to wait. File

Bottom N4'28

Sometimes the bottom guy moves into your way, which is still an OK pattern if you react quickly. File

Rare, Lucky Case4'28

If you have beams and slash early enough AND the bottom guy moves NE, you actually kill him thanks to the spike. File

Hellway

Placeholder text ..

Prison

Placeholder text ..

Conveyor Belts

Placeholder text ..

Collected Items

You pick up Flute and Titan's Mitt in this segment.

Boss

See Blind

100% NMG

Placeholder text ..