Difference between revisions of "Thieves' Town"
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Notice that he talks to the NPC from as high as possible, holds up-left after the dialog and then uses the item switch to confirm his position. After the warp he does not need to move at all to dig. Link ALWAYS digs to the right, unless you are holding left on the D-pad. | Notice that he talks to the NPC from as high as possible, holds up-left after the dialog and then uses the item switch to confirm his position. After the warp he does not need to move at all to dig. Link ALWAYS digs to the right, unless you are holding left on the D-pad. | ||
− | === | + | === Gibos before Hellway=== |
− | + | [[File:Gibos.png|thumb|Gibos can move in 6 directions]] | |
+ | |||
+ | Enter the room, avoid getting slowed down by the Bastard Door, recognize the movement pattern of the lower Gibo and dodge as much as you have to. Using the item switch to bombs as a buffer is helpful, but there are also other opportunities to use that menu to consider. | ||
+ | |||
+ | If the bottom Gibo moves... | ||
+ | * north: you can dash immediately | ||
+ | * north-east, east or south: you have to walk halfway down the room before you can dash and stop in front of the statue | ||
+ | * north-west or south-west: you have to get dangerously close to the bottom spikes | ||
+ | Examples: | ||
+ | |||
+ | {{VideoBox | ||
+ | | title= E | ||
+ | | time= 4'19 | ||
+ | | file= File:Nmg-TT-gibos-E-E.mp4 | ||
+ | | description= | ||
+ | }}{{VideoBox | ||
+ | | title= N | ||
+ | | time= 3'51 | ||
+ | | file= File:Nmg-TT-gibos-N-NE.mp4 | ||
+ | | description= | ||
+ | }}{{VideoBox | ||
+ | | title= SW | ||
+ | | time= 4'42 | ||
+ | | file= File:Nmg-TT-gibos-SW-SW.mp4 | ||
+ | | description= | ||
+ | }} | ||
+ | |||
+ | Another way to deal with this room is to take the upper route, which requires you to delay your dash to not run into the Fire Fairy. Holding up when entering and slashing once works well as a buffer. This time we're looking at the top Gibo and the pause buffer is especially useful to recognize the special cases. | ||
+ | |||
+ | {{VideoBox | ||
+ | | title= Any Other than SW | ||
+ | | time= 4'13 | ||
+ | | file= File:Nmg-TT-gibos-top-SW-NW.mp4 | ||
+ | | description= Same execution for 5/6 patterns, plus special case when the lower guy moves north. | ||
+ | }}{{VideoBox | ||
+ | | title= SW | ||
+ | | time= 5'00 | ||
+ | | file= File:Nmg-TT-gibos-top-SW-SW.mp4 | ||
+ | | description= South-west movement means you have to wait. | ||
+ | }}{{VideoBox | ||
+ | | title= Bottom N | ||
+ | | time= 4'28 | ||
+ | | file= File:Nmg-TT-gibos-top-N-SW.mp4 | ||
+ | | description= Sometimes the bottom guy moves into your way, which is still an OK pattern if you react quickly. | ||
+ | }}{{VideoBox | ||
+ | | title= Rare, Lucky Case | ||
+ | | time= 4'28 | ||
+ | | file= File:Nmg-TT-gibos-top-NE-SW-kill.mp4 | ||
+ | | description= If you have beams and slash early enough AND the bottom guy moves NE, you actually kill him thanks to the spike. | ||
+ | }} | ||
=== Hellway === | === Hellway === |
Revision as of 06:13, 23 January 2017
Boss | Blind |
---|---|
Dungeon item | Titan's Mitt |
Previous dungeon | Skull Woods |
Next dungeon | Ice Palace |
Contents
Any% NMG
Quick Warp
Notice that he talks to the NPC from as high as possible, holds up-left after the dialog and then uses the item switch to confirm his position. After the warp he does not need to move at all to dig. Link ALWAYS digs to the right, unless you are holding left on the D-pad.
Gibos before Hellway
Enter the room, avoid getting slowed down by the Bastard Door, recognize the movement pattern of the lower Gibo and dodge as much as you have to. Using the item switch to bombs as a buffer is helpful, but there are also other opportunities to use that menu to consider.
If the bottom Gibo moves...
- north: you can dash immediately
- north-east, east or south: you have to walk halfway down the room before you can dash and stop in front of the statue
- north-west or south-west: you have to get dangerously close to the bottom spikes
Examples:
Another way to deal with this room is to take the upper route, which requires you to delay your dash to not run into the Fire Fairy. Holding up when entering and slashing once works well as a buffer. This time we're looking at the top Gibo and the pause buffer is especially useful to recognize the special cases.
Any Other than SW4'13
Same execution for 5/6 patterns, plus special case when the lower guy moves north. File
Bottom N4'28
Sometimes the bottom guy moves into your way, which is still an OK pattern if you react quickly. File
Rare, Lucky Case4'28
If you have beams and slash early enough AND the bottom guy moves NE, you actually kill him thanks to the spike. File
Hellway
Placeholder text ..
Prison
Placeholder text ..
Conveyor Belts
Placeholder text ..
Collected Items
You pick up Flute and Titan's Mitt in this segment.
Boss
100% NMG
Placeholder text ..