Difference between revisions of "Turtle Rock"

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(Key Pokey)
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=== Chomps ===
 
=== Chomps ===
  
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There are many strats for this room, that all have their uses depending on RNG/resources. When you enter the room, walk straight forward for a few steps and take that time to look at the chomps' movement, gauge which way will least likely be blocked and pick a direction to go in: left, right or center. Success is never guaranteed - these guys can and will block your shots at the last possible moment or hit you in some undodgable fashion, if they want to. The most important thing on this screen is probably to know how to react when things go wrong!
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{{VideoBox
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| title=2x Cane
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| time=
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| file= File:Nmg-trock-chomps-stdnobeams.mp4
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| width= 340
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| description=This strat arguably provides the best compromise between speed and safety, because you get invincibility from the pegs all the way up to the chest. It works the same way no matter if you are on the left or right side of the room.
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}}
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The longer you spend in this room, the more chances you give the chomps to get in your way. Going as fast as possible is the best safety! Some things to be aware of when trying to optimize this strat:
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*Place the first cane block as early as possible
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*Don't push the cane block
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*Detonate the second cane block as soon as possible AFTER the pegs switch
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*Keep moving while the cane projectiles are traveling towards the switch
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*Push the upper half of the switch block
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*Hold diagonal towards the chest as soon as the switch block starts moving
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{{VideoBox
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| title=Backup
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| time=
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| file= File:Nmg-trock-chomps-backup.mp4
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| width= 340
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| description=When you suspect your path and/or line of fire will be blocked on both the left and right side, this is a useful backup. Place the block closer to one switch than the other, dodge the first lunge attack and detonate only when you are right in front of the pegs.
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}}
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The first lunge attack can happen anywhere between 3-4 seconds after entering the room and the delay between the two chomps' attacks can be anywhere between 0-64 frames. Anything after the first attack is hard to test, because the randomness spirals out of control the longer you spend in the room.
  
 
=== Pokeys 1 ===
 
=== Pokeys 1 ===

Revision as of 00:12, 1 July 2017

Turtle Rock
Turtle Rock.png
Boss Trinexx
Dungeon item Mirror Shield
Previous dungeon Misery Mire
Next dungeon Ganon's Tower

Any% NMG

Death Mountain

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Key Pokey

To kill a Pokey in one spin you have to let it jump into your spin attack. Position yourself in the Pokey's path in front of it and make sure not to poke it with your sword. In this room it is a good idea to slash either left or right (whichever is the opposite of the direction the Pokey is going in) to avoid hitting any of the enemies with sword beams, in case you have them. Remember that sometimes Pokey-body parts will fly around the room and you basically aim their trajectory when you kill the poor thing, so try to consider it when picking a position.

Look at the Pokey while you enter the room: If it's going up, you can walk a few steps into the room before you charge your sword. If it's going down, you need to slash immediately.

Anticipate where possible items will drop (key/fairy!) and get used to the time it takes Link to actually pick them up. If you time it really well, you can sometimes even save some frames by charging a dash while waiting, but picking up the fairy is probably more important.

It's hard to actually save time with a dash in here. File

If you're in a situation where you don't care about the drops, setting up a keydash is easy for the upper patterns: just hug the top wall. File

Chomps

There are many strats for this room, that all have their uses depending on RNG/resources. When you enter the room, walk straight forward for a few steps and take that time to look at the chomps' movement, gauge which way will least likely be blocked and pick a direction to go in: left, right or center. Success is never guaranteed - these guys can and will block your shots at the last possible moment or hit you in some undodgable fashion, if they want to. The most important thing on this screen is probably to know how to react when things go wrong!

2x Cane

This strat arguably provides the best compromise between speed and safety, because you get invincibility from the pegs all the way up to the chest. It works the same way no matter if you are on the left or right side of the room. File

The longer you spend in this room, the more chances you give the chomps to get in your way. Going as fast as possible is the best safety! Some things to be aware of when trying to optimize this strat:

  • Place the first cane block as early as possible
  • Don't push the cane block
  • Detonate the second cane block as soon as possible AFTER the pegs switch
  • Keep moving while the cane projectiles are traveling towards the switch
  • Push the upper half of the switch block
  • Hold diagonal towards the chest as soon as the switch block starts moving

Backup

When you suspect your path and/or line of fire will be blocked on both the left and right side, this is a useful backup. Place the block closer to one switch than the other, dodge the first lunge attack and detonate only when you are right in front of the pegs. File

The first lunge attack can happen anywhere between 3-4 seconds after entering the room and the delay between the two chomps' attacks can be anywhere between 0-64 frames. Anything after the first attack is hard to test, because the randomness spirals out of control the longer you spend in the room.

Pokeys 1

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Pokeys 2

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Laser Skip

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Big Switch puzzle room

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Collected Items

You don't pick up any items in this segment.

Boss

See Trinexx

100% NMG

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