Difference between revisions of "User:Kan/Obscure"

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* Tutorial guards use the same address for which message to display as a timer used by Blind. Saving and quitting after seeing Blind and starting a new game can cause the guards to say unintended messages.
 
* Tutorial guards use the same address for which message to display as a timer used by Blind. Saving and quitting after seeing Blind and starting a new game can cause the guards to say unintended messages.
 
* Hammering a frozen cukeman will turn it back into a buzzblob instead of killing it.
 
* Hammering a frozen cukeman will turn it back into a buzzblob instead of killing it.
 +
* If the last damage class to affect an enemy was a medallion ($0CF2), Agahnim's recoil timer will not be set to 15 when hit with returned shots.
  
 
== Other ==
 
== Other ==

Revision as of 14:49, 20 September 2019

This page serves to document glitches that, at some point, were useless, not well understood, or didn't garner much interest. Glitches worthy of their own detailed explanation and applications are given their own mainspace pages and placed in the glitches category or one of its subcategories.

Graphical

  • Link will do the prayer animation in tall grass near a hole. (gif link)
  • Link's glove colors aren't reloaded properly, meaning the following actions will revert Link's hands to their original color:
    • Using ether animation (medallion or tablet)
    • Getting zapped
    • Using the map
    • Becoming a bunny
  • Mapping in a room with transparency effects (such as Thieves' Town hellway) then transitioning to a room without transparency will leave Link's palette loaded into VRAM twice.
  • Uncle's sword uses the same VRAM tiles as Link's sword. (gif link)
  • Watching the opening cutscene will change the color of the fairy sprite on the file selection menu.

Movement

  • Standing near a hole will prevent the Ganon victory cutscene from playing. Using an item during this time will give it messed up graphics. (image link)
  • Pressing A while holding a diagonal to move against a block while near a pit will cause Link to face the pit in the direction he moved on the frame before grabbing. (image link)
  • Activating a somaria platform in recoil mode can lead to the recoil state lasting for an extended amount of time on the platform, leading to z-velocity taking on abnormal values. When control is gained again, Link can jump high. (mp4 link)
  • When hitting a bumper, ^v or <> will read code as data to set recoil speed, giving higher values. Bumpers use dpad input to create an index into a table of 3 values; specifically, having conflicting directional buttons held will yield the value $03, which reads a JSR ($20).

Items

  • A boomerang dash will cancel your hover and leave the boomerang floating midair until certain actions are performed. (gif link)
  • You can use items 1 frame after slashing your sword. Lamp and medallions will cancel the slash.
  • Leaves in the Lost Woods can be dug under without creating a hole, meaning the shovel can be used infinitely without clinking on a single spot.
  • Bombs will land under stairs if Link climbs at the correct time. (gif link)
  • Dashing twice to open King's Tomb then throwing a red boomerang so that it hits the edge of the screen before the gravestone rises will send the gravestone back to its home planet. (gif link)
  • Using the mirror on the same frame Link begins to climb stairs will play the mirror sound but give no other effect.
  • Diagonals can give weird clinking patterns (mp4 link)
  • Jumping off a water ladder onto dry floor while holding an ancilla will result in a null held item.

Sprites

  • Kyameron frozen with ether will be in whatever frame of animation they were at the time, even if it's a death animation frame. (gif link)
  • Throwing frozen enemies in water inside a dungeon may cause a fish skinned as meat to appear. (gif link)
  • Hitting a bumper while carrying a sprite will remove the sprite from Link's hands and fling it 0x100 pixels upwards. Pots will enter the "active" sprite state and can be launched when visible again.
  • Pressing A near a lever will have Link grab the lever during the hookshot animation.
  • Scrolling Agahnim 2 off-screen at the right time during his Ganon animation will cause a bush stal with 255 hp to spawn. It is also possible to somehow cause multiple ganon bats to spawn after the stal has been killed. See: DSSU (gif link; TAS file link for BizHawk 2.3)
  • Killing a wallmaster as a chest opens will skip the animation. (gif link)
  • Moldorm's hitbox disappears for a single frame when he crosses quadrant boundaries.
  • Tutorial guards use the same address for which message to display as a timer used by Blind. Saving and quitting after seeing Blind and starting a new game can cause the guards to say unintended messages.
  • Hammering a frozen cukeman will turn it back into a buzzblob instead of killing it.
  • If the last damage class to affect an enemy was a medallion ($0CF2), Agahnim's recoil timer will not be set to 15 when hit with returned shots.

Other

  • You can create an extra door outside of Swamp Palace by using a mirror jump to swim out of the dungeon. (gif link)
  • Pressing Select (or any text box really) makes the next chest from the chest game guaranteed to not be the heart piece.
  • You can read the Master Sword pedestal from Mire during rain state. (image link)
  • Using an entrance and the mirror portal on the same frame will crash the game. (gif link)
  • If a wrong warp is taken from the east side of Sahasrahla's house, Link will end up on layer $68. This acts like normal EG, but also gives messed up graphics.
  • Traveling south from the Desert overworld will wrap around to Zora, but downwards teleporting past the transition will land in the Lost Woods.