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- ...the underworld that are part of dungeons. There is a second cave state, {{HEX|FD}}, obtained by using the throne room door while in the standard cave sta ...ct. Since the game doesn't track cave small keys and the value is set to {{HEX|FF}} every time, small keys obtained in cave state are effectively lost.2 KB (381 words) - 12:54, 9 April 2019
- ! Speed (hex) ...HEX2|10}} in hex) represents a clean 1 pixel per frame. 17 ({{HEX2|11}} in hex) would be 1 pixel per frame, with an additional pixel being added every 16t12 KB (1,724 words) - 12:02, 22 May 2019
- ...luding sprites and a full loss of player control. When the value reaches {{HEX|00 FF}}, it jumps to 0 and the game continues as normal. In the north-east2 KB (426 words) - 14:05, 16 December 2018
- ...cross when the last two digits of your coordinates go from {{HEX|00}} to {{HEX|FF}}, or vice versa. Link's quadrant is split into two variables, in the v14 KB (643 words) - 12:51, 27 August 2021
- ...different from all others, namely because they set the game submodule to {{HEX|04}}, running code related to opening and unlocking doors. They also overwr ...the game will count up until the value wraps around from {{HEX|FFFF}} to {{HEX|0000}}. Essentially, this is an 18 minute hardlock.17 KB (3,004 words) - 04:51, 6 July 2021
- ...hen the submode was already {{HEX|01}}, then the result would be submode {{HEX|24}}. In fact, this is exactly what happens during a mirror wrap. ! colspan="3" | {{HEX|07}} (Underworld)6 KB (723 words) - 12:32, 27 August 2021
- ...che ({{HEXA|0FA1}}) is always {{HEX|00}}. The RNG cache is also reset to {{HEX|00}} after a save and quit, because it is near the sprite arrays, which are3 KB (578 words) - 17:23, 23 July 2021
- ...' is a specific consequence of corrupting the [[game mode]] submodule to {{HEX|03}} in the underworld. It most commonly results from [[somaria juke]]s and Submodule {{HEX|03}} of the underworld is used to load overlays that result in holes from s2 KB (302 words) - 11:58, 22 May 2019
- ...and on x89", I mean to place Link on the Y coordinate that ends with "89" (hex).10 KB (1,742 words) - 02:42, 26 January 2020
- * Hex Number in top left corner of Supertiles: Room ID * Hex Number next to Falling Link: Pit Destination7 KB (1,159 words) - 05:08, 6 July 2021