Difference between revisions of "Module:Sprite Damage"

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(Created page with "local p = {} local damage_table = mw.loadData('Module:Sprite Damage/weapons table') local sprite_table = mw.loadData('Module:Sprite Damage/sprites table') function p.main(fr...")
 
Line 1: Line 1:
 
local p = {}
 
local p = {}
  
local damage_table = mw.loadData('Module:Sprite Damage/weapons table')
+
local damage_table = mw.loadData('Module:Sprite Damage/weapon table')
 
local sprite_table = mw.loadData('Module:Sprite Damage/sprites table')
 
local sprite_table = mw.loadData('Module:Sprite Damage/sprites table')
  

Revision as of 14:29, 14 December 2018

Documentation for this module may be created at Damage/doc&action=edit&redlink=1 Module:Sprite Damage/doc

local p = {}

local damage_table = mw.loadData('Module:Sprite Damage/weapon table')
local sprite_table = mw.loadData('Module:Sprite Damage/sprites table')

function p.main(frame)
	local args = frame:getParent().args

	args[1] = args[1] or 'A'

	return p._main(args)
end

function p.getDamageForId(frame)
	local args = frame:getParent().args

	local m = args.id
	local d = args.weapon

	local monster = sprite_table[m]
	local damage = m[d]

	return damage
end

return p