Difference between revisions of "Module:Sprite Damage"

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Line 19: Line 19:
 
m = tonumber(m, 16)
 
m = tonumber(m, 16)
  
local d = args.weapon
+
local w = args.weapon
  
 
m = sprite_table[m]
 
m = sprite_table[m]
d = m[d]
+
local d = m[w]
  
return damage_table[d]
+
return damage_table[w][d]
 
end
 
end
  
 
return p
 
return p

Revision as of 14:37, 14 December 2018

Documentation for this module may be created at Damage/doc&action=edit&redlink=1 Module:Sprite Damage/doc

local p = {}

local damage_table = mw.loadData('Module:Sprite Damage/weapon table')
local sprite_table = mw.loadData('Module:Sprite Damage/sprites table')

function p.main(frame)
	local args = frame:getParent().args

	args[1] = args[1] or 'A'

	return p._main(args)
end

function p.getDamageForId(frame)
	local args = frame:getParent().args

	local m = args.id
	m = m:gsub('0x', '')
	m = tonumber(m, 16)

	local w = args.weapon

	m = sprite_table[m]
	local d = m[w]

	return damage_table[w][d]
end

return p