Difference between revisions of "Module:Sprite Damage"
From ALttP Speedrunning Wiki
Line 19: | Line 19: | ||
m = tonumber(m, 16) | m = tonumber(m, 16) | ||
− | local | + | local w = args.weapon |
m = sprite_table[m] | m = sprite_table[m] | ||
− | d = m[ | + | local d = m[w] |
− | return damage_table[d] | + | return damage_table[w][d] |
end | end | ||
return p | return p |
Revision as of 14:37, 14 December 2018
Documentation for this module may be created at Damage/doc&action=edit&redlink=1 Module:Sprite Damage/doc
local p = {} local damage_table = mw.loadData('Module:Sprite Damage/weapon table') local sprite_table = mw.loadData('Module:Sprite Damage/sprites table') function p.main(frame) local args = frame:getParent().args args[1] = args[1] or 'A' return p._main(args) end function p.getDamageForId(frame) local args = frame:getParent().args local m = args.id m = m:gsub('0x', '') m = tonumber(m, 16) local w = args.weapon m = sprite_table[m] local d = m[w] return damage_table[w][d] end return p