Difference between revisions of "Bastard Doors"

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(Created page with "== Overview == Bastard doors are doors that slow Link down from his usual 1.5px/frame speed to 1px/frame if certain directions are held when exiting them. Obviously you'll wa...")
 
 
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== Overview ==
 
== Overview ==
  
Bastard doors are doors that slow Link down from his usual 1.5px/frame speed to 1px/frame if certain directions are held when exiting them. Obviously you'll want to hold different direction when exiting them to avoid this slowdown, though it can seem counterintuitive at times.
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Bastard doors are doors that slow Link down from his usual 1.5px/frame speed to 1px/frame if diagonal inputs are used while inside the doorway. Obviously you'll want to use cardinal directions to avoid this slowdown, though it can seem counterintuitive at times.
  
You will notice that all of these doors face east/west, and most of them depend on the simple rule that you should never hold cardinal north or south out of these doors, even though it may seem optimal to do so. However, it's important to take note that some of them will even slow you down with diagonal inputs.
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You will notice that all of these doors face east/west, and all of them are through locked doors. You only have to worry about the direction you hold on the other side of one of these doors if it is a subtile transition on the underworld map. So for example, the door in Eastern Palace moving from Dark Switch room to the Catwalk Above Cannonballs is a locked east/west door, but it moves through a supertile transition and is therefore NOT a bastard door. Another important rule to know is that moving {{B|^}} or {{B|v}} out of east/west facing doors will always slow your movement unless it's a shutter door or bombwall. This page lists instances where certain diagonal movements will also slow Link's speed.
  
== Bastard Doors Encountered in No Major Glitches ==
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An additional quirk of these doors is that if you do get the slowdown, the game will allow you to use items inside the doorway. This saves time in one instance in NMG speedruns that I'll note below.
  
=== Eastern Palace ===
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A WQ tutorial on door movement:
  
==== Bow Room Door ====
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{{#ev:youtube|A7wBvy_dH0E|560}}
 
 
[[File:Eastern Bastard Door.png]]
 
 
 
The first bastard door in the run is this one coming into the bow room. When coming into this room for the second time where you want to go down and pick up the arrow pots, you'll want to hold v> instead of v. Cardinal down gives a speed reduction here.
 
  
 
=== Desert Palace ===
 
=== Desert Palace ===
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[[File:Popo Bastard Door.png]]
 
[[File:Popo Bastard Door.png]]
  
First bastard door in Desert Palace is this one going into the first popo room. Although it seems like you'd want to hold diagonal here to get to that first popo, you shouldn't as it will give you some slowdown in the doorway. Hold cardinal > until you've cleared the doorway, and THEN go to ^> to get to the popo.
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First bastard door in Desert Palace is this one going into the first popo room. Although it seems like you'd want to hold diagonal here to get to that first popo, you shouldn't as it will give you some slowdown in the doorway. Hold cardinal {{B|>}} until you've cleared the doorway, and then go to {{B|^>}} to get to the popo.
 
 
==== Beamos Hellway Door ====
 
 
 
[[File:Beamos Bastard Door.png]]
 
 
 
The other bastard door in this dungeon is here coming into the beamos hellway. You need to walk up here before starting your dash to the right, however, holding cardinal ^ in this door is a bastard condition. You need to hold either ^> or > until you've cleared the doorway, and then  you can switch to ^ (so your dash distance is optimized).
 
  
 
=== Agahnim's Tower ===
 
=== Agahnim's Tower ===
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[[File: Dark Fast Knights Door.png]]
 
[[File: Dark Fast Knights Door.png]]
  
This is the room right right after dark maze which has the two fast knights. You can opt to dash in this room, which is a little easier, but walking is faster if done correctly. If you do walk, you should be avoiding the bastard door here, which gives slowdown on ^>. You'll need to hold > here until clearing the doorway, and then go to diagonal.
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This is the room right right after dark maze which has the two fast knights. You can opt to dash in this room, which is a little easier, but walking is faster if done correctly. If you do walk, you should be avoiding the bastard door here, which gives slowdown on {{B|^>}}. You'll need to hold {{B|>}} here until clearing the doorway, and then go to diagonal.
 
 
=== Palace of Darkness ===
 
 
 
==== Statues Door ====
 
 
 
[[File: Statues Door.png]]
 
 
 
This is one of the most obvious bastard doors in the game due to how deep the doorway is. Most players will avoid the bastard condition here (which is cardinal ^) even subconsciously. You should hold ^> or > (I recommend ^> as it can be hard to tell when exactly you've cleared the doorway with just >) until you've cleared the doorway, and then start your dash north to get to the heart pots.
 
  
 
=== Thieves' Town ===
 
=== Thieves' Town ===
  
==== Dumb Room Door ====
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==== Firesnakes & Zazaks ====
  
 
[[File:Dumb Room Door.png]]
 
[[File:Dumb Room Door.png]]
  
This room doesn't really have a name but whatever. This door is really stupid. You can't hold ^ OR <^ without getting a speed reduction here. You have to hold < until you've cleared the doorway before going to up and then dashing through the room.
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You can't hold {{B|<^}} without getting a speed reduction here. You have to hold {{B|<}} until you've cleared the doorway before going to up and then dashing through the room.
 
 
==== Patrick Stars Door ====
 
 
 
[[File:Patrick Stars Door.png]]
 
 
 
In this door, both cardinal ^ and cardinal v are bastard conditions. You should hold <^ or < out of it before going to ^ and then dashing through the room. Or if you want to take a south path through the room, you can hold <v or <.
 
  
 
=== Skull Woods ===
 
=== Skull Woods ===
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[[File:Pre-Moth Door.png]]
 
[[File:Pre-Moth Door.png]]
  
Here you can't hold either diagonal (^> or v>) without a speed reduction. Hold cardinal > until you've cleared the doorway before going to diagonal.
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Here you can't hold either diagonal ({{B|^>}} or {{B|v>}}) without a speed reduction. Here I would actually advise taking the speed reduction, since you can get hit by the spike if you don't.
 
 
=== Swamp Palace ===
 
 
 
==== Big Key Door ====
 
 
 
[[File:Big Key Door.png]]
 
 
 
Coming into this room, you'll probably want to hold >v out of this door before going to v and then dashing to the chest. Holding cardinal v in the doorway gives a speed reduction.
 
 
 
==== Leaving Big Key Room ====
 
 
 
[[File:Leaving Big Key Door.png]]
 
 
 
Same door as above just on the other side, and you'll want to do the same thing here. Hold diagonal instead of cardinal south to avoid the bastard condition.
 
  
 
=== Misery Mire ===
 
=== Misery Mire ===
 
==== Spike Floor Room ====
 
 
[[File:Spike Floor Door.png]]
 
 
The first time you come into this room to get the key in the NW corner pot, you'll want to hold ^> out of this door. Holding ^ here is a bastard condition, so don't use that input to go to the pot until after you've cleared the doorway.
 
  
 
==== Mire Tile Room ====
 
==== Mire Tile Room ====
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[[File:Mire Tile Room.png]]
 
[[File:Mire Tile Room.png]]
  
You'd think you can just hold <v through this entire room, but that'll give a speed reduction in the doorway. Need to hold cardinal < until you're out of the doorway, and then you can go to diagonal.
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You'd think you can just hold {{B|<v}} through this entire room, but that'll give a speed reduction in the doorway. Need to hold cardinal {{B|<}} until you're out of the doorway, and then you can go to diagonal.
  
==== Coming back into Main Room ====
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=== Ganon's Tower ===
 
 
[[File:Main Room Door.png]]
 
 
 
You pass through this door when coming back into the main room with all the firesnakes after you've gotten the big key. Holding cardinal ^ is a bastard condition here. You'll want to hold ^> out of this doorway.
 
 
 
==== Powder Room ====
 
 
 
[[File:Powder Room Door.png]]
 
 
 
This room doesn't really have a name, I just called it this cause it's heavenly if you have magic powder. Optimally here you'd just dash straight out of this door at the wizzrobe, killing it in the process, and lift the top pot to proceed. But that's generally a risky strat that not many players do. Most move down and go under the wizzrobe to lift the middle pot which contains a heart. However, if you want to move down from this doorway, do it with <v. Cardinal v is a bastard condition on this door.
 
 
 
==== Canedash Room ====
 
 
 
[[File:Canedash Room Door.png]]
 
 
 
Coming into this room where you can do a canedash to hit the switch at the end, you'll want to hold <^ here. Cardinal ^ is a bastard condition.
 
 
 
==== Farm Room ====
 
 
 
[[File:Farm Room Door.png]]
 
 
 
Another room that doesn't have a name (more of these than I thought). This room is a lovely (aka bad) room to farm hearts in, hence my name for it lol.
 
 
 
Anyways when coming into the room, you can't hold ^ out of the door here before starting your dash without losing speed. Hold <^ to exit the door before facing up and starting your dash.
 
 
 
=== Turtle Rock ===
 
  
==== Small Roller Room ====
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==== Spike Warp Room ====
  
[[File:Small Roller Room.png]]
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[[File:Spike Warp Bastard.PNG]]
  
In this room with the single small roller, you'd ordinarily hold > or ^> here most of the time, which are both fine. But sometimes depending on the roller pattern you enter the room on, you may want to head directly north and bonk the west wall of the room to jump over the roller, which is faster under a pattern where you can't just walk around it. If you want to do this strat, don't hold cardinal ^ here. Instead use ^> to get out of the doorway.
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Shouldn't hold {{B|^>}} out of this door, but instead use {{B|>}}. This one is a little tough because with just holding right out of the door, it can be easy to run into the crystal switch, so be careful going for this bastard door avoidance.
  
==== Switch Maze ====
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==== Conveyor Bombwall ====
 
 
[[File:Switch Maze Door.png]]
 
 
 
Depending on the strat you use for this room, you may want to head directly north out of this doorway, but cardinal ^ will give a speed reduction here. Make sure you're holding <^ until you've exited the door.
 
 
 
=== Ganon's Tower ===
 
  
==== Hammer Peg Room ====
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[[File:Conveyor Bombwall Bastard.PNG]]
  
[[File:Hammer Peg Door.png]]
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Here is the instance of using a bastard door to get an early item use. By intentionally holding diagonal inside this doorway, you can plant the bomb early. This is the fastest method of doing the room.
  
When going south to get to the keypot in this room, be sure to hold <v out of the door instead of cardinal v.
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[[Category:Tech]]

Latest revision as of 11:03, 22 May 2019

Overview

Bastard doors are doors that slow Link down from his usual 1.5px/frame speed to 1px/frame if diagonal inputs are used while inside the doorway. Obviously you'll want to use cardinal directions to avoid this slowdown, though it can seem counterintuitive at times.

You will notice that all of these doors face east/west, and all of them are through locked doors. You only have to worry about the direction you hold on the other side of one of these doors if it is a subtile transition on the underworld map. So for example, the door in Eastern Palace moving from Dark Switch room to the Catwalk Above Cannonballs is a locked east/west door, but it moves through a supertile transition and is therefore NOT a bastard door. Another important rule to know is that moving ^ or v out of east/west facing doors will always slow your movement unless it's a shutter door or bombwall. This page lists instances where certain diagonal movements will also slow Link's speed.

An additional quirk of these doors is that if you do get the slowdown, the game will allow you to use items inside the doorway. This saves time in one instance in NMG speedruns that I'll note below.

A WQ tutorial on door movement:

Desert Palace

1st Popo Room Door

Popo Bastard Door.png

First bastard door in Desert Palace is this one going into the first popo room. Although it seems like you'd want to hold diagonal here to get to that first popo, you shouldn't as it will give you some slowdown in the doorway. Hold cardinal > until you've cleared the doorway, and then go to ^> to get to the popo.

Agahnim's Tower

Dark Fast Knights Door

Dark Fast Knights Door.png

This is the room right right after dark maze which has the two fast knights. You can opt to dash in this room, which is a little easier, but walking is faster if done correctly. If you do walk, you should be avoiding the bastard door here, which gives slowdown on ^>. You'll need to hold > here until clearing the doorway, and then go to diagonal.

Thieves' Town

Firesnakes & Zazaks

Dumb Room Door.png

You can't hold <^ without getting a speed reduction here. You have to hold < until you've cleared the doorway before going to up and then dashing through the room.

Skull Woods

Pre-Moth Door

Pre-Moth Door.png

Here you can't hold either diagonal (^> or v>) without a speed reduction. Here I would actually advise taking the speed reduction, since you can get hit by the spike if you don't.

Misery Mire

Mire Tile Room

Mire Tile Room.png

You'd think you can just hold <v through this entire room, but that'll give a speed reduction in the doorway. Need to hold cardinal < until you're out of the doorway, and then you can go to diagonal.

Ganon's Tower

Spike Warp Room

Spike Warp Bastard.PNG

Shouldn't hold ^> out of this door, but instead use >. This one is a little tough because with just holding right out of the door, it can be easy to run into the crystal switch, so be careful going for this bastard door avoidance.

Conveyor Bombwall

Conveyor Bombwall Bastard.PNG

Here is the instance of using a bastard door to get an early item use. By intentionally holding diagonal inside this doorway, you can plant the bomb early. This is the fastest method of doing the room.