Difference between revisions of "Bomb Jump"
m (→List of Bomb Jumps) |
(→List of Bomb Jumps) |
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* [[Ice Palace, Freezor Room]] | * [[Ice Palace, Freezor Room]] | ||
* [[Ice Palace, Hookshot Room]] | * [[Ice Palace, Hookshot Room]] | ||
− | * [[Palace of Darkness, | + | * [[Palace of Darkness, Dinosaur Jump]] |
* [[Palace of Darkness#Hammeryump|Palace of Darkness, Hammeryump]] | * [[Palace of Darkness#Hammeryump|Palace of Darkness, Hammeryump]] | ||
* [[Paradox Cave]] | * [[Paradox Cave]] |
Revision as of 16:31, 12 May 2021
A bomb jump enables Link to cross short gaps by taking damage from a bomb, pushing Link over the gap.
How to perform it
Different types of bomb jumps requires different techniques.
The simplest form of a bomb jump is getting across a two-tile gap (or less) in a cardinal direction. There's generally two methods for this trick:
No bonk
Link needs to be placed one or two pixels away form the gap, with a bomb going off on the opposite side of the gap. File
Note that when using the bonk method, you will lose some frames due to a) Link usually being placed farer from the gap, making him also land closer to the gap on the other side, and b) the bomb won't hit Link until he has landed completely from the bonk, so depending on when you start the bonk you will lose a variable amount of frames.
Some more advanced applications of performing a bomb jump can be found on Palace of Darkness, Hammeryump and Ice Palace, Ice Palace Bomb Jump.