Difference between revisions of "Bomb Jump"
From ALttP Speedrunning Wiki
Line 3: | Line 3: | ||
== How to perform it == | == How to perform it == | ||
− | Different types of bomb jumps | + | Different types of bomb jumps requires different techniques. |
+ | |||
+ | The simplest form of a bomb jump is getting across a two-tile gap (or less) in a cardinal direction. There's generally two methods for this trick: | ||
− | |||
{{VideoBox | {{VideoBox | ||
| title=No bonk | | title=No bonk | ||
Line 15: | Line 16: | ||
| description=Link can be up to 6 pixels from the gap if the bomb goes off during a bonk animation. | | description=Link can be up to 6 pixels from the gap if the bomb goes off during a bonk animation. | ||
}} | }} | ||
+ | |||
+ | Some more advanced applications of bomb jump can be found on [[Palace of Darkness#Hammeryump|Palace of Darkness, Hammeryump]] and [[Ice Palace#IPBJ|Ice Palace, IPBJ]]. |
Revision as of 00:06, 7 January 2017
A bomb jump enables Link to cross short gaps by taking damage from a bomb, pushing Link over the gap.
How to perform it
Different types of bomb jumps requires different techniques.
The simplest form of a bomb jump is getting across a two-tile gap (or less) in a cardinal direction. There's generally two methods for this trick:
No bonk
Link needs to be placed one or two pixels away form the gap, with a bomb going off on the opposite side of the gap. File
Some more advanced applications of bomb jump can be found on Palace of Darkness, Hammeryump and Ice Palace, IPBJ.