Difference between revisions of "Module:Sprite Damage"

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(9 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
local damage_table = mw.loadData('Module:Sprite Damage/weapon table')
 
local damage_table = mw.loadData('Module:Sprite Damage/weapon table')
 
local sprite_table = mw.loadData('Module:Sprite Damage/sprites table')
 
local sprite_table = mw.loadData('Module:Sprite Damage/sprites table')
 +
local bump_table = mw.loadData('Module:Sprite Damage/bump table')
  
 
function p.main(frame)
 
function p.main(frame)
Line 10: Line 11:
  
 
return p._main(args)
 
return p._main(args)
 +
end
 +
 +
function p._getDamageForId(m, w)
 +
local d = sprite_table[m][w]
 +
 +
return damage_table[w][d]
 
end
 
end
  
Line 16: Line 23:
  
 
local m = args.id
 
local m = args.id
local d = args.weapon
+
m = m:gsub('0x', '')
 +
m = tonumber(m, 16)
 +
 
 +
local w = args.weapon
 +
 
 +
return p._getDamageForId(m, w)
 +
end
 +
 
 +
function p.getHPForId(frame)
 +
local args = frame:getParent().args
 +
 
 +
local m = args.id
 +
m = m:gsub('0x', '')
 +
m = tonumber(m, 16)
 +
 
 +
return p._getHPForId(m, w)
 +
end
 +
 
 +
function p._getHPForId(m)
 +
return sprite_table[m].hp
 +
end
 +
 
 +
local mails = { GREEN = 1, BLUE = 2, RED = 3 }
  
m = sprite_table[m]
+
function p._getBumpForId(s, m)
d = m[d]
+
if type(m) == 'string' then
 +
m = m:upper()
 +
end
  
return damage_table[d]
+
return bump_table[sprite_table[s].bump][(mails[m] or m) or 1]
 
end
 
end
  
 
return p
 
return p

Latest revision as of 11:50, 6 June 2019

Documentation for this module may be created at Damage/doc&action=edit&redlink=1 Module:Sprite Damage/doc

local p = {}

local damage_table = mw.loadData('Module:Sprite Damage/weapon table')
local sprite_table = mw.loadData('Module:Sprite Damage/sprites table')
local bump_table = mw.loadData('Module:Sprite Damage/bump table')

function p.main(frame)
	local args = frame:getParent().args

	args[1] = args[1] or 'A'

	return p._main(args)
end

function p._getDamageForId(m, w)
	local d = sprite_table[m][w]

	return damage_table[w][d]
end

function p.getDamageForId(frame)
	local args = frame:getParent().args

	local m = args.id
	m = m:gsub('0x', '')
	m = tonumber(m, 16)

	local w = args.weapon

	return p._getDamageForId(m, w)
end

function p.getHPForId(frame)
	local args = frame:getParent().args

	local m = args.id
	m = m:gsub('0x', '')
	m = tonumber(m, 16)

	return p._getHPForId(m, w)
end

function p._getHPForId(m)
	return sprite_table[m].hp
end

local mails = { GREEN = 1, BLUE = 2, RED = 3 }

function p._getBumpForId(s, m)
	if type(m) == 'string' then
		m = m:upper()
	end

	return bump_table[sprite_table[s].bump][(mails[m] or m) or 1]
end

return p