Difference between revisions of "User:Kan/Obscure"

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* Mapping in a room with transparency effects (such as Thieves' Town hellway) then transitioning to a room without transparency will leave Link's palette loaded into VRAM twice.
 
* Mapping in a room with transparency effects (such as Thieves' Town hellway) then transitioning to a room without transparency will leave Link's palette loaded into VRAM twice.
 
* Leaves in the Lost Woods can be dug under without creating a hole, meaning the shovel can be used infinitely without clinking on a single spot.
 
* Leaves in the Lost Woods can be dug under without creating a hole, meaning the shovel can be used infinitely without clinking on a single spot.
* Pressing Select makes the next chest from the chest game guaranteed to not be the heart piece.
+
* Pressing Select (or any text box really) makes the next chest from the chest game guaranteed to not be the heart piece.
 
* Kyameron frozen will ether will be in whatever frame of animation they were at the time, even if it's a death animation frame. ([https://gfycat.com/ShockedKeenDipper gif link])
 
* Kyameron frozen will ether will be in whatever frame of animation they were at the time, even if it's a death animation frame. ([https://gfycat.com/ShockedKeenDipper gif link])
 
* Throwing frozen enemies in water inside a dungeon may cause a fish skinned as meat to appear. ([https://gfycat.com/WarmheartedLimitedAfricanclawedfrog gif link])
 
* Throwing frozen enemies in water inside a dungeon may cause a fish skinned as meat to appear. ([https://gfycat.com/WarmheartedLimitedAfricanclawedfrog gif link])

Revision as of 11:52, 4 December 2018

  • Link will do the prayer animation in tall grass near a hole. (gif link)
  • You can create an extra door outside of Swamp Palace by using a mirror jump to swim out of the dungeon. (gif link)
  • A boomerang dash will cancel your hover and leave the boomerang floating midair until certain actions are performed. (gif link)
  • You can use items 1 frame after slashing your sword. Lamp and medallions will cancel the slash.
  • Link's glove colors aren't reloaded properly, meaning the following actions will revert Link's hands to their original color:
    • Using ether animation (medallion or tablet)
    • Getting zapped
    • Using the map
    • Becoming a bunny
  • Mapping in a room with transparency effects (such as Thieves' Town hellway) then transitioning to a room without transparency will leave Link's palette loaded into VRAM twice.
  • Leaves in the Lost Woods can be dug under without creating a hole, meaning the shovel can be used infinitely without clinking on a single spot.
  • Pressing Select (or any text box really) makes the next chest from the chest game guaranteed to not be the heart piece.
  • Kyameron frozen will ether will be in whatever frame of animation they were at the time, even if it's a death animation frame. (gif link)
  • Throwing frozen enemies in water inside a dungeon may cause a fish skinned as meat to appear. (gif link)
  • Standing near a hole will prevent the Ganon victory cutscene from playing. Using an item during this time will give it messed up graphics. (image link)
  • You can read the Master Sword pedestal from Mire during rain state. (image link)
  • Bombs will land under stairs if Link climbs at the correct time. (gif link)
  • Using the mirror on the same frame Link begins to climb stairs will play the mirror sound but give no other effect.
  • Using an entrance and the mirror portal on the same frame will crash the game. (gif link)
  • Uncle's sword uses the same VRAM tiles as Link's sword. (gif link)
  • Hitting a bumper while carrying a sprite will remove the sprite from Link's hands and fling it 0x100 pixels upwards. Pots will enter the "active" sprite state and can be launched when visible again.
  • Killing a wallmaster as a chest opens will skip the animation. (gif link)
  • Pressing A while holding a diagonal to move against a block while near a pit will cause Link to face the pit in the direction he moved on the frame before grabbing. (image link)
  • Pressing A near a lever will have Link grab the lever during the hookshot animation.