Difference between revisions of "User:Kan/Obscure"
From ALttP Speedrunning Wiki
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* Mapping in a room with transparency effects (such as Thieves' Town hellway) then transitioning to a room without transparency will leave Link's palette loaded into VRAM twice. | * Mapping in a room with transparency effects (such as Thieves' Town hellway) then transitioning to a room without transparency will leave Link's palette loaded into VRAM twice. | ||
* Leaves in the Lost Woods can be dug under without creating a hole, meaning the shovel can be used infinitely without clinking on a single spot. | * Leaves in the Lost Woods can be dug under without creating a hole, meaning the shovel can be used infinitely without clinking on a single spot. | ||
− | * Pressing Select makes the next chest from the chest game guaranteed to not be the heart piece. | + | * Pressing Select (or any text box really) makes the next chest from the chest game guaranteed to not be the heart piece. |
* Kyameron frozen will ether will be in whatever frame of animation they were at the time, even if it's a death animation frame. ([https://gfycat.com/ShockedKeenDipper gif link]) | * Kyameron frozen will ether will be in whatever frame of animation they were at the time, even if it's a death animation frame. ([https://gfycat.com/ShockedKeenDipper gif link]) | ||
* Throwing frozen enemies in water inside a dungeon may cause a fish skinned as meat to appear. ([https://gfycat.com/WarmheartedLimitedAfricanclawedfrog gif link]) | * Throwing frozen enemies in water inside a dungeon may cause a fish skinned as meat to appear. ([https://gfycat.com/WarmheartedLimitedAfricanclawedfrog gif link]) |
Revision as of 11:52, 4 December 2018
- Link will do the prayer animation in tall grass near a hole. (gif link)
- You can create an extra door outside of Swamp Palace by using a mirror jump to swim out of the dungeon. (gif link)
- A boomerang dash will cancel your hover and leave the boomerang floating midair until certain actions are performed. (gif link)
- You can use items 1 frame after slashing your sword. Lamp and medallions will cancel the slash.
- Link's glove colors aren't reloaded properly, meaning the following actions will revert Link's hands to their original color:
- Using ether animation (medallion or tablet)
- Getting zapped
- Using the map
- Becoming a bunny
- Mapping in a room with transparency effects (such as Thieves' Town hellway) then transitioning to a room without transparency will leave Link's palette loaded into VRAM twice.
- Leaves in the Lost Woods can be dug under without creating a hole, meaning the shovel can be used infinitely without clinking on a single spot.
- Pressing Select (or any text box really) makes the next chest from the chest game guaranteed to not be the heart piece.
- Kyameron frozen will ether will be in whatever frame of animation they were at the time, even if it's a death animation frame. (gif link)
- Throwing frozen enemies in water inside a dungeon may cause a fish skinned as meat to appear. (gif link)
- Standing near a hole will prevent the Ganon victory cutscene from playing. Using an item during this time will give it messed up graphics. (image link)
- You can read the Master Sword pedestal from Mire during rain state. (image link)
- Bombs will land under stairs if Link climbs at the correct time. (gif link)
- Using the mirror on the same frame Link begins to climb stairs will play the mirror sound but give no other effect.
- Using an entrance and the mirror portal on the same frame will crash the game. (gif link)
- Uncle's sword uses the same VRAM tiles as Link's sword. (gif link)
- Hitting a bumper while carrying a sprite will remove the sprite from Link's hands and fling it 0x100 pixels upwards. Pots will enter the "active" sprite state and can be launched when visible again.
- Killing a wallmaster as a chest opens will skip the animation. (gif link)
- Pressing A while holding a diagonal to move against a block while near a pit will cause Link to face the pit in the direction he moved on the frame before grabbing. (image link)
- Pressing A near a lever will have Link grab the lever during the hookshot animation.