Difference between revisions of "Fake Clippers"
From ALttP Speedrunning Wiki
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== Technique == | == Technique == | ||
− | + | {{VideoBox | |
+ | | title= Fake Clippers | ||
+ | | time= | ||
+ | | file= File:Fake Clippers.mp4 | ||
+ | | description= | ||
+ | }} | ||
− | + | *The first part of the trick involves getting Fake Flippers via Splash Deletion. This is typically done by pre-setting the Search Index earlier in the run (use 2 Lamps; direction doesn't matter), and then using 6 arrows and 2 bombs before jumping in the water to delete the Splash. | |
− | + | *After jumping into the water, you want to hold {{B|v}} and pause on one of 7 y-coordinates: <code>771</code> - <code>777</code>. Make sure you don't swim here (no face button use), just move straight down into position. | |
− | When you notice Link starting to drift left, this means you've gotten the 1 frame release and you just need to hold {{B|<v}} until Link has fully passed the vertical railing. | + | *From one of the working y-coordinates, hold {{B|<^}} and mash {{B|Y}}, {{B|B}}, and {{B|A}} to swim. You should clip up into the railing where you want to switch to holding {{B|<v}}. You can sit and hold this position indefinitely, so no need to rush the next part. From here, you want a one frame release of {{B|v}} and then immediately back to {{B|<v}}. There are a few ways players can try to accomplish this. One is a hover technique on {{B|v}}. Another common one is to hold {{B|<v}} with your left thumb and sharply hit {{B|^}} with a finger on your right hand in hopes of getting a 1f dpad wobble. A third technique would be to use [[Buffering|Select Buffering]]. You can also try using just your normal thumb dpad technique. Whatever works best. |
+ | |||
+ | *When you notice Link starting to drift left, this means you've gotten the 1 frame release and you just need to hold {{B|<v}} until Link has fully passed the vertical railing. | ||
+ | |||
+ | *After you're on the other side of the vertical railing, you want to swim up into x-coordinate <code>E68</code>. From this position, swim down onto the ladder and Link will jump. Then just hold {{B|^}} to get back in-bounds. It is extremely important this is executed from x-coordinate <code>E68</code>. If not, you'll be stuck out of bounds, and you'll be unable to retry the trick. Even if you mirror out and come back here, the layers will have changed from the water already being in this room (rather than filled on initial visit), making the trick impossible to perform. | ||
+ | |||
+ | == Backups == | ||
+ | |||
+ | === Being Off E68 === | ||
+ | |||
+ | If you swim up and notice that you're not on <code>E68</code>, you'll effectively softlock going for the optimal stair movement shown above. There are a couple of ways to fix this though | ||
+ | |||
+ | ==== Realignment ==== | ||
+ | |||
+ | {{VideoBox | ||
+ | | title= Fake Clippers Realign | ||
+ | | time= | ||
+ | | file= File:Fake Clippers Backup Stairs.mp4 | ||
+ | | description= | ||
+ | }} | ||
+ | |||
+ | * Swim into the top right rail corner and then just tap {{B|<^}} until you're on <code>E68</code>. Due to swim mechanics, it isn't too difficult to manually adjust your position this way. It will not work coming into position from the right though, so be sure to do it this way. | ||
+ | |||
+ | ==== Swim Backup ==== | ||
+ | |||
+ | {{VideoBox | ||
+ | | title= Fake Flippers Land Swim Backup | ||
+ | | time= | ||
+ | | file= File:Fake Clippers Backup Jump.mp4 | ||
+ | | description= | ||
+ | }} | ||
+ | |||
+ | *Another way to recover this. Just swim to the next room and jump a ledge. Link will respawn on land at the beginning of the room. |
Revision as of 18:20, 15 April 2021
Fake Clippers is a technique to get through the Pool Room below Hammer Peg Lever without having the Flippers. This can be used in RMG and MG categories to access Hookshot early.
Technique
- The first part of the trick involves getting Fake Flippers via Splash Deletion. This is typically done by pre-setting the Search Index earlier in the run (use 2 Lamps; direction doesn't matter), and then using 6 arrows and 2 bombs before jumping in the water to delete the Splash.
- After jumping into the water, you want to hold
771
-777
. Make sure you don't swim here (no face button use), just move straight down into position. and pause on one of 7 y-coordinates:
- From one of the working y-coordinates, hold Select Buffering. You can also try using just your normal thumb dpad technique. Whatever works best. and mash , , and to swim. You should clip up into the railing where you want to switch to holding . You can sit and hold this position indefinitely, so no need to rush the next part. From here, you want a one frame release of and then immediately back to . There are a few ways players can try to accomplish this. One is a hover technique on . Another common one is to hold with your left thumb and sharply hit with a finger on your right hand in hopes of getting a 1f dpad wobble. A third technique would be to use
- When you notice Link starting to drift left, this means you've gotten the 1 frame release and you just need to hold until Link has fully passed the vertical railing.
- After you're on the other side of the vertical railing, you want to swim up into x-coordinate
E68
. From this position, swim down onto the ladder and Link will jump. Then just hold to get back in-bounds. It is extremely important this is executed from x-coordinateE68
. If not, you'll be stuck out of bounds, and you'll be unable to retry the trick. Even if you mirror out and come back here, the layers will have changed from the water already being in this room (rather than filled on initial visit), making the trick impossible to perform.
Backups
Being Off E68
If you swim up and notice that you're not on E68
, you'll effectively softlock going for the optimal stair movement shown above. There are a couple of ways to fix this though
Realignment
- Swim into the top right rail corner and then just tap
E68
. Due to swim mechanics, it isn't too difficult to manually adjust your position this way. It will not work coming into position from the right though, so be sure to do it this way. until you're on
Swim Backup
- Another way to recover this. Just swim to the next room and jump a ledge. Link will respawn on land at the beginning of the room.