Difference between revisions of "Spindash"

From ALttP Speedrunning Wiki
Jump to: navigation, search
m (Helge moved page Spin Dash to Spindash without leaving a redirect)
Line 1: Line 1:
Spin dash is a weird glitch in the 1.0 Japanese version that has a couple of different effects. It's mainly use to get [[Superspeed]], but it can also be used in some [[Out of Bounds]] tricks. Be careful because it disables your sword, but you can use that to see if you did the trick correctly.
+
Spindash is a glitch that most notably can be used to put Link in the [[Superspeed]] glitched state. It can also be used for some [[Out of Bounds]] tricks.
  
 +
When in the spindash glitched state, your sword will be disabled, which is a good way to tell if you did the trick correctly or not.
  
Doing a spindash is quite simple: hold B to charge you sword, when the sword is charged release B, then press the A button the next frame.
+
== Works on ==
 +
 
 +
This is a [[JP 1.0]] exclusive glitch.
 +
 
 +
== How to perform it ==
 +
 
 +
Doing a spindash is quite simple: Hold B to charge you sword, and when the sword is charged release B, then press the A button the next frame.
  
 
[[File:Superspeed demonstration.gif|Demonstration]]
 
[[File:Superspeed demonstration.gif|Demonstration]]
  
That sounds hard because it's a frame perfect trick, but on a controller you can just slide your thumb from B to A quickly, and it should work.
+
Most people will slide their thumb from B to A quickly to be able to do this consistently.
 
 
  
 
If you see Link start dashing, you were too early on your press of A. If you spin but didn't get the proper glitched state, then you were too late on your press of A.
 
If you see Link start dashing, you were too early on your press of A. If you spin but didn't get the proper glitched state, then you were too late on your press of A.
  
 +
Another technique is to roll your thumb clockwise from B to A - if done like this, and you see that Link starts dashing, you have the opportunity to roll your thumb back to B to attempt it again.
  
'''IMPORTANT''' : Don't face a wall or something, otherwise the A input will make Link try to grab that instead of dashing. That's why we face up or down on stairs while doing this trick.
+
'''IMPORTANT''': Don't face a wall or something, otherwise the A input will make Link try to grab that instead of dashing. That's why we face up or down on stairs while doing this trick.

Revision as of 19:43, 6 January 2017

Spindash is a glitch that most notably can be used to put Link in the Superspeed glitched state. It can also be used for some Out of Bounds tricks.

When in the spindash glitched state, your sword will be disabled, which is a good way to tell if you did the trick correctly or not.

Works on

This is a JP 1.0 exclusive glitch.

How to perform it

Doing a spindash is quite simple: Hold B to charge you sword, and when the sword is charged release B, then press the A button the next frame.

Demonstration

Most people will slide their thumb from B to A quickly to be able to do this consistently.

If you see Link start dashing, you were too early on your press of A. If you spin but didn't get the proper glitched state, then you were too late on your press of A.

Another technique is to roll your thumb clockwise from B to A - if done like this, and you see that Link starts dashing, you have the opportunity to roll your thumb back to B to attempt it again.

IMPORTANT: Don't face a wall or something, otherwise the A input will make Link try to grab that instead of dashing. That's why we face up or down on stairs while doing this trick.