Difference between revisions of "Lag"
From ALttP Speedrunning Wiki
(Created page with "'''Lag''' is any frame where the CPU of the console simply can't keep up with the workload it is provided. When this happens, the game halts new calculations, creating a '''la...") |
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{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
− | ! rowspan=" | + | ! rowspan="11" style="vertical-align:middle;" | Source !! Text line !! Textbox !! UW->OW !! OW->UW !! OW transition !! Supertile !! Spiral stairs !! Pit/Telepad !! Item load !! Boss explosion* !! UW Mirror !! OW mirror !! Flute |
|- | |- | ||
| 3 || 25 || 100 || 120 || 34 || 19 || 57 || 60 || 4 || 125 || 98 || 76 || 67 | | 3 || 25 || 100 || 120 || 34 || 19 || 57 || 60 || 4 || 125 || 98 || 76 || 67 | ||
Line 16: | Line 16: | ||
| 3 || 30 || 122 || 82<sup>**</sup> || 34 || 18 || 58 || 61 || 4 || 46 || 99 || 82 || 68 | | 3 || 30 || 122 || 82<sup>**</sup> || 34 || 18 || 58 || 61 || 4 || 46 || 99 || 82 || 68 | ||
|- | |- | ||
− | | 5 || 32 || 119 || 128 || 32 || 18 || 57 || 55 || 4 || 50 || 99 || 90 || | + | | 5 || 32 || 119 || 128 || 32 || 18 || 57 || 55 || 4 || 50 || 99 || 90 || -- |
|- | |- | ||
− | | 1 || 24 || 121 || 135 || 35 || 18 || 61 || P || 4 || 39 || | + | | 1 || 24 || 121 || 135 || 35 || 18 || 61 || P || 4 || 39 || -- || 77 || -- |
|- | |- | ||
− | | 4 || 26 || 120 || 117 || 51 || 18 || 67 || P || 4 || 223 || | + | | 4 || 26 || 120 || 117 || 51 || 18 || 67 || P || 4 || 223 || -- || 78 || -- |
|- | |- | ||
− | | 3 || 21 || 99 || 121 || 30 || 19 || 59 || P || 4 || 32 || | + | | 3 || 21 || 99 || 121 || 30 || 19 || 59 || P || 4 || 32 || -- || 79 || -- |
|- | |- | ||
− | | 3 || 19 || 99 || 121 || 35 || 21 || | + | | 3 || 19 || 99 || 121 || 35 || 21 || -- || P || 4 || 50 || -- || 83 || -- |
|- | |- | ||
− | | 3 || 36 || 123 || 94 || 35 || 18 || | + | | 3 || 36 || 123 || 94 || 35 || 18 || -- || P || 4 || 148 || -- || 83 || -- |
|- | |- | ||
− | ! | + | ! colspan="14" | |
+ | |- style="font-weight:bold;" | ||
+ | ! Average | ||
+ | | 3.1 || 26 || 110.2 || 115.6 || 38.9 || 18.5 || 59.63 || 62.6 || 4 || 81.3 || 99 || 80.4 || 68.25 | ||
|} | |} | ||
Revision as of 12:08, 26 October 2018
Lag is any frame where the CPU of the console simply can't keep up with the workload it is provided. When this happens, the game halts new calculations, creating a lag frame.
TAS analysis
This table represents an analysis of lag sources throughout the 100% TAS:
Source | Text line | Textbox | UW->OW | OW->UW | OW transition | Supertile | Spiral stairs | Pit/Telepad | Item load | Boss explosion* | UW Mirror | OW mirror | Flute |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 25 | 100 | 120 | 34 | 19 | 57 | 60 | 4 | 125 | 98 | 76 | 67 | |
3 | 23 | 102 | 122 | 35 | 18 | 61 | 90 | 4 | 46 | 98 | 79 | 69 | |
3 | 24 | 97 | 116 | 33 | 18 | 57 | 47 | 4 | 54 | 101 | 77 | 69 | |
3 | 30 | 122 | 82** | 34 | 18 | 58 | 61 | 4 | 46 | 99 | 82 | 68 | |
5 | 32 | 119 | 128 | 32 | 18 | 57 | 55 | 4 | 50 | 99 | 90 | -- | |
1 | 24 | 121 | 135 | 35 | 18 | 61 | P | 4 | 39 | -- | 77 | -- | |
4 | 26 | 120 | 117 | 51 | 18 | 67 | P | 4 | 223 | -- | 78 | -- | |
3 | 21 | 99 | 121 | 30 | 19 | 59 | P | 4 | 32 | -- | 79 | -- | |
3 | 19 | 99 | 121 | 35 | 21 | -- | P | 4 | 50 | -- | 83 | -- | |
3 | 36 | 123 | 94 | 35 | 18 | -- | P | 4 | 148 | -- | 83 | -- | |
Average | 3.1 | 26 | 110.2 | 115.6 | 38.9 | 18.5 | 59.63 | 62.6 | 4 | 81.3 | 99 | 80.4 | 68.25 |
- Notes
* Some include ~8 frames for obtaining heart
** Pit transition to underworld
- Other notes
- Dark room transitions add about 40f of lag
- TT lag room was 24f of lag
- Boss order: Helmasaur, Blind, Moldorm, Mothula, Vitreous, Trinexx heads, Trinexx shell, Trinexx body, Trinexx head, Lanmo (all 3)