Difference between revisions of "Lag"

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(Created page with "'''Lag''' is any frame where the CPU of the console simply can't keep up with the workload it is provided. When this happens, the game halts new calculations, creating a '''la...")
 
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{| class="wikitable" style="text-align:right;"
 
{| class="wikitable" style="text-align:right;"
! rowspan="12" style="vertical-align:middle;" | Source !! Text line !! Textbox !! UW->OW !! OW->UW !! OW transition !! Supertile !! Spiral stairs !! Pit/Telepad !! Item load !! Boss explosion* !! UW Mirror !! OW mirror !! Flute
+
! rowspan="11" style="vertical-align:middle;" | Source !! Text line !! Textbox !! UW->OW !! OW->UW !! OW transition !! Supertile !! Spiral stairs !! Pit/Telepad !! Item load !! Boss explosion* !! UW Mirror !! OW mirror !! Flute
 
|-
 
|-
 
| 3 || 25 || 100 || 120 || 34 || 19 || 57 || 60 || 4 || 125 || 98 || 76 || 67
 
| 3 || 25 || 100 || 120 || 34 || 19 || 57 || 60 || 4 || 125 || 98 || 76 || 67
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| 3 || 30 || 122 || 82<sup>**</sup> || 34 || 18 || 58 || 61 || 4 || 46 || 99 || 82 || 68
 
| 3 || 30 || 122 || 82<sup>**</sup> || 34 || 18 || 58 || 61 || 4 || 46 || 99 || 82 || 68
 
|-
 
|-
| 5 || 32 || 119 || 128 || 32 || 18 || 57 || 55 || 4 || 50 || 99 || 90 || F
+
| 5 || 32 || 119 || 128 || 32 || 18 || 57 || 55 || 4 || 50 || 99 || 90 || --
 
|-
 
|-
| 1 || 24 || 121 || 135 || 35 || 18 || 61 || P || 4 || 39 || UWM || 77 || F
+
| 1 || 24 || 121 || 135 || 35 || 18 || 61 || P || 4 || 39 || -- || 77 || --
 
|-
 
|-
| 4 || 26 || 120 || 117 || 51 || 18 || 67 || P || 4 || 223 || UWM || 78 || F
+
| 4 || 26 || 120 || 117 || 51 || 18 || 67 || P || 4 || 223 || -- || 78 || --
 
|-
 
|-
| 3 || 21 || 99 || 121 || 30 || 19 || 59 || P || 4 || 32 || UWM || 79 || F
+
| 3 || 21 || 99 || 121 || 30 || 19 || 59 || P || 4 || 32 || -- || 79 || --
 
|-
 
|-
| 3 || 19 || 99 || 121 || 35 || 21 || Spiral stairs || P || 4 || 50 || UWM || 83 || F
+
| 3 || 19 || 99 || 121 || 35 || 21 || -- || P || 4 || 50 || -- || 83 || --
 
|-
 
|-
| 3 || 36 || 123 || 94 || 35 || 18 || Spiral stairs || P || 4 || 148 || UWM || 83 || F
+
| 3 || 36 || 123 || 94 || 35 || 18 || -- || P || 4 || 148 || -- || 83 || --
 
|-
 
|-
!
+
! colspan="14" |
 +
|- style="font-weight:bold;"
 +
! Average
 +
| 3.1 || 26 || 110.2 || 115.6 || 38.9 || 18.5 || 59.63 || 62.6 || 4 || 81.3 || 99 || 80.4 || 68.25
 
|}
 
|}
  

Revision as of 12:08, 26 October 2018

Lag is any frame where the CPU of the console simply can't keep up with the workload it is provided. When this happens, the game halts new calculations, creating a lag frame.


TAS analysis

This table represents an analysis of lag sources throughout the 100% TAS:

Source Text line Textbox UW->OW OW->UW OW transition Supertile Spiral stairs Pit/Telepad Item load Boss explosion* UW Mirror OW mirror Flute
3 25 100 120 34 19 57 60 4 125 98 76 67
3 23 102 122 35 18 61 90 4 46 98 79 69
3 24 97 116 33 18 57 47 4 54 101 77 69
3 30 122 82** 34 18 58 61 4 46 99 82 68
5 32 119 128 32 18 57 55 4 50 99 90 --
1 24 121 135 35 18 61 P 4 39 -- 77 --
4 26 120 117 51 18 67 P 4 223 -- 78 --
3 21 99 121 30 19 59 P 4 32 -- 79 --
3 19 99 121 35 21 -- P 4 50 -- 83 --
3 36 123 94 35 18 -- P 4 148 -- 83 --
Average 3.1 26 110.2 115.6 38.9 18.5 59.63 62.6 4 81.3 99 80.4 68.25
Notes

* Some include ~8 frames for obtaining heart

** Pit transition to underworld

Other notes
  • Dark room transitions add about 40f of lag
  • TT lag room was 24f of lag
  • Boss order: Helmasaur, Blind, Moldorm, Mothula, Vitreous, Trinexx heads, Trinexx shell, Trinexx body, Trinexx head, Lanmo (all 3)

External links