Difference between revisions of "Exploration Glitch"

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It can be used to travel very long distances fast (even across different dungeons). See [http://milde.no/alttp-wiki/images/0/02/Eg-map.png This map (image)] or [http://tloz.breitzeit.de/alttp/j1.0/underworld This map (interactive map)] to see how the underworld screens are connected.
 
It can be used to travel very long distances fast (even across different dungeons). See [http://milde.no/alttp-wiki/images/0/02/Eg-map.png This map (image)] or [http://tloz.breitzeit.de/alttp/j1.0/underworld This map (interactive map)] to see how the underworld screens are connected.
  
This glitch can be used to finish the game in under 2 minutes.
+
This glitch can be used to finish the game in under 2 minutes in the [[Any%|Any% category]].
  
 
Here the room map on one image, this is missing the house
 
Here the room map on one image, this is missing the house

Revision as of 17:14, 4 January 2017

Summary

Exploration glitches are a set of glitches that enables Link to enter a special layer that enables Link to move through walls.

Link is "under" the room, and will be mostly stuck in this layer, but there are some rooms where you can exit this layer to get back in the "normal" game.

It can be used to travel very long distances fast (even across different dungeons). See This map (image) or This map (interactive map) to see how the underworld screens are connected.

This glitch can be used to finish the game in under 2 minutes in the Any% category.

Here the room map on one image, this is missing the house

Works on

Exclusive to version JP 1.0 only.

How to perform it

There are several methods for entering the EG layer:

Technical explanation

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Applications

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