Difference between revisions of "EG Escape"

From ALttP Speedrunning Wiki
Jump to: navigation, search
(Created page with "EG Escape refers to a sequence of EG tricks used to quickly rescue Zelda and complete the opening sequence of the game. This is important for many of the full MG Speedruns ==...")
 
Line 1: Line 1:
EG Escape refers to a sequence of EG tricks used to quickly rescue Zelda and complete the opening sequence of the game. This is important for many of the full MG Speedruns
+
EG Escape refers to a sequence of EG tricks used to quickly rescue Zelda and complete the opening sequence of the game. This is important for many of the full MG Speedruns.
  
 
== To Ball & Chain ==
 
== To Ball & Chain ==

Revision as of 22:41, 10 May 2021

EG Escape refers to a sequence of EG tricks used to quickly rescue Zelda and complete the opening sequence of the game. This is important for many of the full MG Speedruns.

To Ball & Chain

Jump S&Q Methold

  • The safer, easier method.
  • Use the normal route until entering Hyrule Castle. There is a faster known Jump S&Q in Uncle Cave, but since it requires a difficult clip, you may as well do the fastest strat shown below if you want to further optimize this section.
  • Do a Jump S&Q in the lobby. To execute this, just jump the ledge and open the S&Q menu while Link is in midair.
  • Make your way back to Hyrule Castle and go to the lower east room. It is essential that you take no damage in this part because it will disarm the EG you have stored.
  • In the lower east room, there are a number of patterns the green guards on the lower floor can give you, and it's important that you get familiar with reacting to them. It can be easy to accidentally take damage, which will disarm EG.
  • Climb the stairs and walk down the catwalk. Get hit by the blue soldier and you'll clip to EG. Hold v> until you transition.
  • On the following screen, hold > until Link jumps into the void. This will rearm EG that we'll use after talking to Zelda. It's important you don't take any damage until after that point.
  • After voiding, begin holding <. You'll transition left once. Continue holding < on the next screen until you see the spiral stairs leading to B2 appear on the left side of your screen. Press v to enter them and exit EG. You can then go to Ball & Chain Room.

East Clip Method

  • This is the current fastest RTA strat and is roughly ~20 seconds faster than the Jump S&Q method above.
  • Enter Hyrule Castle and go straight to the lower east room. Climb the stairs and do the following inputs to clip:
    • Get in the corner to the left of the top of the stairs (coordinates 510,C60).
    • Buffer 1 frame (or 2 pixels) north. Your coordinates should now be 510,C5E.
    • Begin holding <v to get on 510,C61. It is recommended to buffer this since the diagonal needs to be same frame. You can hold the direction indefinitely. When you're in the right spot, roll <v to < to turn Link left (no risk of popping out here).
    • From here we need to clip left to 509,C61. The first 2 pixels can be gained in a single buffer <v. The video uses sword, which will be your fastest option. But you could use select if you wanted. You should now be on 50E,C61.
    • From here we'll get all the way to 509,C61 clipping 1 x-coordinate at a time with the same technique. Begin by holding sword out. This is crucial because Link holding sword alters his movement and allows this trick to work. To clip, you need to move <v for 1 frame followed by a neutral dpad for at least 1 frame. Repeat this 5 times to get to 509,C61.
      • Since you have to hold sword, the only way you can buffer this is using select.
      • You can hold the neutral dpad between the diagonal presses for as many frames as you want. It is faster to get into the next buffer asap though, and going fast will prevent Link from charging a spin attack before the clip is finished.
    • When you get to 509,C61, hold < and roll to <v and Link will begin walking over the the bottom layer of the room. You can drop sword now.
  • Walk straight down and jump to EG. Make sure you hesitate slightly after jumping before going to v> walk or else Link could transition onto the next screen stuck in the void.
  • On the following screen, hold > until Link jumps into the void. This will rearm EG that we'll use after talking to Zelda. It's important you don't take any damage until after that point.
  • After voiding, begin holding <. You'll transition left once. Continue holding < on the next screen until you see the spiral stairs leading to B2 appear on the left side of your screen. Press v to enter them and exit EG. You can then go to Ball & Chain Room.