Lag
From ALttP Speedrunning Wiki
Lag is any frame where the CPU of the console simply can't keep up with the workload it is provided. When this happens, the game halts new calculations, creating a lag frame.
TAS analysis
This table represents an analysis of lag sources throughout the 100% TAS:
Source | Text line | Textbox | UW->OW | OW->UW | OW transition | Supertile | Spiral stairs | Pit/Telepad | Item load | Boss explosion* | UW Mirror | OW mirror | Flute |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 25 | 100 | 120 | 34 | 19 | 57 | 60 | 4 | 125 | 98 | 76 | 67 | |
3 | 23 | 102 | 122 | 35 | 18 | 61 | 90 | 4 | 46 | 98 | 79 | 69 | |
3 | 24 | 97 | 116 | 33 | 18 | 57 | 47 | 4 | 54 | 101 | 77 | 69 | |
3 | 30 | 122 | 82** | 34 | 18 | 58 | 61 | 4 | 46 | 99 | 82 | 68 | |
5 | 32 | 119 | 128 | 32 | 18 | 57 | 55 | 4 | 50 | 99 | 90 | F | |
1 | 24 | 121 | 135 | 35 | 18 | 61 | P | 4 | 39 | UWM | 77 | F | |
4 | 26 | 120 | 117 | 51 | 18 | 67 | P | 4 | 223 | UWM | 78 | F | |
3 | 21 | 99 | 121 | 30 | 19 | 59 | P | 4 | 32 | UWM | 79 | F | |
3 | 19 | 99 | 121 | 35 | 21 | Spiral stairs | P | 4 | 50 | UWM | 83 | F | |
3 | 36 | 123 | 94 | 35 | 18 | Spiral stairs | P | 4 | 148 | UWM | 83 | F | |
- Notes
* Some include ~8 frames for obtaining heart
** Pit transition to underworld
- Other notes
- Dark room transitions add about 40f of lag
- TT lag room was 24f of lag
- Boss order: Helmasaur, Blind, Moldorm, Mothula, Vitreous, Trinexx heads, Trinexx shell, Trinexx body, Trinexx head, Lanmo (all 3)