Armos Knights
From ALttP Speedrunning Wiki
Contents
General overview
Initial phase
Initially stands still. Gives you time to walk to your starting position.
Rotating phase
Does not start untill all armos are in their initial arc position.
Moves clockwise for some seconds.
Contract/expand phase
Contracts and expands once each.
Row phase
Blabla.
Red armos phase
How to deal with when you have no arrows left bla.
Main Strategies
Bottom Right
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Old Middle
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Top Right
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Modern Middle
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External resources
Link to tutorials and WR vod w/timestamp bla.