Lag

From ALttP Speedrunning Wiki
Revision as of 12:08, 26 October 2018 by Kan (talk | contribs)
Jump to: navigation, search

Lag is any frame where the CPU of the console simply can't keep up with the workload it is provided. When this happens, the game halts new calculations, creating a lag frame.


TAS analysis

This table represents an analysis of lag sources throughout the 100% TAS:

Source Text line Textbox UW->OW OW->UW OW transition Supertile Spiral stairs Pit/Telepad Item load Boss explosion* UW Mirror OW mirror Flute
3 25 100 120 34 19 57 60 4 125 98 76 67
3 23 102 122 35 18 61 90 4 46 98 79 69
3 24 97 116 33 18 57 47 4 54 101 77 69
3 30 122 82** 34 18 58 61 4 46 99 82 68
5 32 119 128 32 18 57 55 4 50 99 90 --
1 24 121 135 35 18 61 P 4 39 -- 77 --
4 26 120 117 51 18 67 P 4 223 -- 78 --
3 21 99 121 30 19 59 P 4 32 -- 79 --
3 19 99 121 35 21 -- P 4 50 -- 83 --
3 36 123 94 35 18 -- P 4 148 -- 83 --
Average 3.1 26 110.2 115.6 38.9 18.5 59.63 62.6 4 81.3 99 80.4 68.25
Notes

* Some include ~8 frames for obtaining heart

** Pit transition to underworld

Other notes
  • Dark room transitions add about 40f of lag
  • TT lag room was 24f of lag
  • Boss order: Helmasaur, Blind, Moldorm, Mothula, Vitreous, Trinexx heads, Trinexx shell, Trinexx body, Trinexx head, Lanmo (all 3)

External links