Bastard Doors
Contents
Overview
Bastard doors are doors that slow Link down from his usual 1.5px/frame speed to 1px/frame if certain directions are held when exiting them. Obviously you'll want to hold different direction when exiting them to avoid this slowdown, though it can seem counterintuitive at times.
You will notice that all of these doors face east/west, and most of them depend on the simple rule that you should never hold cardinal north or south out of these doors, even though it may seem optimal to do so. However, it's important to take note that some of them will even slow you down with diagonal inputs.
Bastard Doors Encountered in No Major Glitches
Eastern Palace
Bow Room Door
The first bastard door in the run is this one coming into the bow room. When coming into this room for the second time where you want to go down and pick up the arrow pots, you'll want to hold v> instead of v. Cardinal down gives a speed reduction here.
Desert Palace
1st Popo Room Door
First bastard door in Desert Palace is this one going into the first popo room. Although it seems like you'd want to hold diagonal here to get to that first popo, you shouldn't as it will give you some slowdown in the doorway. Hold cardinal > until you've cleared the doorway, and THEN go to ^> to get to the popo.
Beamos Hellway Door
The other bastard door in this dungeon is here coming into the beamos hellway. You need to walk up here before starting your dash to the right, however, holding cardinal ^ in this door is a bastard condition. You need to hold either ^> or > until you've cleared the doorway, and then you can switch to ^ (so your dash distance is optimized).
Agahnim's Tower
Dark Fast Knights Door
This is the room right right after dark maze which has the two fast knights. You can opt to dash in this room, which is a little easier, but walking is faster if done correctly. If you do walk, you should be avoiding the bastard door here, which gives slowdown on ^>. You'll need to hold > here until clearing the doorway, and then go to diagonal.
Palace of Darkness
Statues Door
This is one of the most obvious bastard doors in the game due to how deep the doorway is. Most players will avoid the bastard condition here (which is cardinal ^) even subconsciously. You should hold ^> or > (I recommend ^> as it can be hard to tell when exactly you've cleared the doorway with just >) until you've cleared the doorway, and then start your dash north to get to the heart pots.
Thieves' Town
Dumb Room Door
This room doesn't really have a name but whatever. This door is really stupid. You can't hold ^ OR <^ without getting a speed reduction here. You have to hold < until you've cleared the doorway before going to up and then dashing through the room.
Patrick Stars Door
In this door, both cardinal ^ and cardinal v are bastard conditions. You should hold <^ or < out of it before going to ^ and then dashing through the room. Or if you want to take a south path through the room, you can hold <v or <.
Skull Woods
Pre-Moth Door
Here you can't hold either diagonal (^> or v>) without a speed reduction. Hold cardinal > until you've cleared the doorway before going to diagonal.
Swamp Palace
Big Key Door
Coming into this room, you'll probably want to hold >v out of this door before going to v and then dashing to the chest. Holding cardinal v in the doorway gives a speed reduction.
Leaving Big Key Room
Same door as above just on the other side, and you'll want to do the same thing here. Hold diagonal instead of cardinal south to avoid the bastard condition.
Misery Mire
Spike Floor Room
The first time you come into this room to get the key in the NW corner pot, you'll want to hold ^> out of this door. Holding ^ here is a bastard condition, so don't use that input to go to the pot until after you've cleared the doorway.
Mire Tile Room
You'd think you can just hold <v through this entire room, but that'll give a speed reduction in the doorway. Need to hold cardinal < until you're out of the doorway, and then you can go to diagonal.
Coming back into Main Room
You pass through this door when coming back into the main room with all the firesnakes after you've gotten the big key. Holding cardinal ^ is a bastard condition here. You'll want to hold ^> out of this doorway.
Powder Room
This room doesn't really have a name, I just called it this cause it's heavenly if you have magic powder. Optimally here you'd just dash straight out of this door at the wizzrobe, killing it in the process, and lift the top pot to proceed. But that's generally a risky strat that not many players do. Most move down and go under the wizzrobe to lift the middle pot which contains a heart. However, if you want to move down from this doorway, do it with <v. Cardinal v is a bastard condition on this door.
Canedash Room
Coming into this room where you can do a canedash to hit the switch at the end, you'll want to hold <^ here. Cardinal ^ is a bastard condition.
Farm Room
Another room that doesn't have a name (more of these than I thought). This room is a lovely (aka bad) room to farm hearts in, hence my name for it lol.
Anyways when coming into the room, you can't hold ^ out of the door here before starting your dash without losing speed. Hold <^ to exit the door before facing up and starting your dash.
Turtle Rock
Small Roller Room
In this room with the single small roller, you'd ordinarily hold > or ^> here most of the time, which are both fine. But sometimes depending on the roller pattern you enter the room on, you may want to head directly north and bonk the west wall of the room to jump over the roller, which is faster under a pattern where you can't just walk around it. If you want to do this strat, don't hold cardinal ^ here. Instead use ^> to get out of the doorway.
Switch Maze
Depending on the strat you use for this room, you may want to head directly north out of this doorway, but cardinal ^ will give a speed reduction here. Make sure you're holding <^ until you've exited the door.
Ganon's Tower
Hammer Peg Room
When going south to get to the keypot in this room, be sure to hold <v out of the door instead of cardinal v.