Difference between revisions of "Module:FPS diff"

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Line 3: Line 3:
 
local SNES_fps = 60.0988
 
local SNES_fps = 60.0988
 
local frames_per_hour = 60 * 60
 
local frames_per_hour = 60 * 60
local SNES_fph = SNES_fps * frames_per_hour
 
  
 
local color_lose = '#FF0000'
 
local color_lose = '#FF0000'
Line 19: Line 18:
 
end
 
end
  
local diff = fps * frames_per_hour - SNES_fph
+
local diff = (SNES_fps - fps) * frames_per_hour
  
 
local sign
 
local sign
Line 34: Line 33:
 
color = color_same
 
color = color_same
 
end
 
end
 +
 +
diff = math.abs(diff)
  
 
local ret = mw.html.create('span')
 
local ret = mw.html.create('span')

Revision as of 12:36, 19 May 2019

Documentation for this module may be created at diff/doc&action=edit&redlink=1 Module:FPS diff/doc

local p = {}

local SNES_fps = 60.0988
local frames_per_hour = 60 * 60

local color_lose = '#FF0000'
local color_same = '#0000FF'
local color_gain = '#00AA00'

function p.main(frame)
	local args = frame:getParent().args
	local fps = args.fps or nil

	if fps then
		fps = tonumber(fps, 10)
	else
		fps = SNES_fps
	end

	local diff = (SNES_fps - fps) * frames_per_hour

	local sign
	local color

	if diff > 0 then -- >0 means the snes has more frames per hour, so this system is losing
		sign = '−'
		color = color_lose
	elseif diff < 0 then
		sign = '+'
		color = color_gain
	else
		sign = '±'
		color = color_same
	end

	diff = math.abs(diff)

	local ret = mw.html.create('span')
					:css({
							color = color
						})
					:wikitext(sign..diff)

	return ret
end

return p