Difference between revisions of "Module:Sprite Damage/weapon table"

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Line 18: Line 18:
 
[05] = 0x00,
 
[05] = 0x00,
 
[06] = 0x00,
 
[06] = 0x00,
[07] = 0x00
+
[07] = 0x00,
 +
['blind'] = 0x01
 
},
 
},
 
['sword 2'] = {
 
['sword 2'] = {
Line 28: Line 29:
 
[05] = 0x00,
 
[05] = 0x00,
 
[06] = 0x00,
 
[06] = 0x00,
[07] = 0x00
+
[07] = 0x00,
 +
['blind'] = 0x01
 
},
 
},
 
['sword 3'] = {
 
['sword 3'] = {
Line 38: Line 40:
 
[05] = 0x00,
 
[05] = 0x00,
 
[06] = 0x00,
 
[06] = 0x00,
[07] = 0x00
+
[07] = 0x00,
 +
['blind'] = 0x01
 
},
 
},
 
['sword 4'] = {
 
['sword 4'] = {
Line 48: Line 51:
 
[05] = 0x00,
 
[05] = 0x00,
 
[06] = 0x00,
 
[06] = 0x00,
[07] = 0x00
+
[07] = 0x00,
 +
['blind'] = 0x01
 
},
 
},
 
['sword 5'] = {
 
['sword 5'] = {
Line 58: Line 62:
 
[05] = 0x00,
 
[05] = 0x00,
 
[06] = 0x00,
 
[06] = 0x00,
[07] = 0x00
+
[07] = 0x00,
 +
['blind'] = 0x01
 
},
 
},
 
['arrow'] = {
 
['arrow'] = {

Latest revision as of 15:58, 14 December 2018

local weapons = {
	['boomerang'] = {
		[00] = 0x00,
		[01] = 0x01,
		[02] = 0x20,
		[03] = 0xFF,
		[04] = 0xFC,
		[05] = 0xFB,
		[06] = 0x00,
		[07] = 0x00
	},
	['sword 1'] = {
		[00] = 0x00,
		[01] = 0x02,
		[02] = 0x40,
		[03] = 0x04,
		[04] = 0x00,
		[05] = 0x00,
		[06] = 0x00,
		[07] = 0x00,
		['blind'] = 0x01
	},
	['sword 2'] = {
		[00] = 0x00,
		[01] = 0x04,
		[02] = 0x40,
		[03] = 0x02,
		[04] = 0x03,
		[05] = 0x00,
		[06] = 0x00,
		[07] = 0x00,
		['blind'] = 0x01
	},
	['sword 3'] = {
		[00] = 0x00,
		[01] = 0x08,
		[02] = 0x40,
		[03] = 0x04,
		[04] = 0x00,
		[05] = 0x00,
		[06] = 0x00,
		[07] = 0x00,
		['blind'] = 0x01
	},
	['sword 4'] = {
		[00] = 0x00,
		[01] = 0x10,
		[02] = 0x40,
		[03] = 0x08,
		[04] = 0x00,
		[05] = 0x00,
		[06] = 0x00,
		[07] = 0x00,
		['blind'] = 0x01
	},
	['sword 5'] = {
		[00] = 0x00,
		[01] = 0x10,
		[02] = 0x40,
		[03] = 0x08,
		[04] = 0x00,
		[05] = 0x00,
		[06] = 0x00,
		[07] = 0x00,
		['blind'] = 0x01
	},
	['arrow'] = {
		[00] = 0x00,
		[01] = 0x04,
		[02] = 0x40,
		[03] = 0x10,
		[04] = 0x00,
		[05] = 0x00,
		[06] = 0x00,
		[07] = 0x00
	},
	['hookshot'] = {
		[00] = 0x00,
		[01] = 0xFF,
		[02] = 0x40,
		[03] = 0xFF,
		[04] = 0xFC,
		[05] = 0xFB,
		[06] = 0x00,
		[07] = 0x00
	},
	['bomb'] = {
		[00] = 0x00,
		[01] = 0x04,
		[02] = 0x40,
		[03] = 0xFF,
		[04] = 0xFC,
		[05] = 0xFB,
		[06] = 0x20,
		[07] = 0x00
	},
	['silver'] = {
		[00] = 0x00,
		[01] = 0x64,
		[02] = 0x18,
		[03] = 0x64,
		[04] = 0x00,
		[05] = 0x00,
		[06] = 0x00,
		[07] = 0x00
	},
	['powder'] = {
		[00] = 0x00,
		[01] = 0xF9,
		[02] = 0xFA,
		[03] = 0xFF,
		[04] = 0x64,
		[05] = 0x00,
		[06] = 0x00,
		[07] = 0x00
	},
	['fire rod'] = {
		[00] = 0x00,
		[01] = 0x08,
		[02] = 0x40,
		[03] = 0xFD,
		[04] = 0x04,
		[05] = 0x10,
		[06] = 0x00,
		[07] = 0x00
	},
	['ice rod'] = {
		[00] = 0x00,
		[01] = 0x08,
		[02] = 0x40,
		[03] = 0xFE,
		[04] = 0x04,
		[05] = 0x00,
		[06] = 0x00,
		[07] = 0x00
	},
	['bombos'] = {
		[00] = 0x00,
		[01] = 0x10,
		[02] = 0x40,
		[03] = 0xFD,
		[04] = 0x00,
		[05] = 0x00,
		[06] = 0x00,
		[07] = 0x00
	},
	['ether'] = {
		[00] = 0x00,
		[01] = 0xFE,
		[02] = 0x40,
		[03] = 0x10,
		[04] = 0x00,
		[05] = 0x00,
		[06] = 0x00,
		[07] = 0x00
	},
	['quake'] = {
		[00] = 0x00,
		[01] = 0x20,
		[02] = 0x40,
		[03] = 0xFF,
		[04] = 0x00,
		[05] = 0x00,
		[06] = 0x00,
		[07] = 0xFA
	},
}

return weapons