User:Kan/Obscure

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Revision as of 12:07, 26 August 2018 by Kan (talk | contribs)
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  • Link will do the prayer animation in tall grass near a hole. (gif link)
  • You can create an extra door outside of Swamp Palace by using a mirror jump to swim out of the dungeon. (gif link)
  • A boomerang dash will cancel your hover and leave the boomerang floating midair until certain actions are performed. (gif link)
  • You can use items 1 frame after slashing your sword. Lamp and medallions will cancel the slash.
  • Link's glove colors aren't reloaded properly, meaning the following actions will revert Link's hands to their original color:
    • Using ether animation (medallion or tablet)
    • Getting zapped
    • Using the map
    • Becoming a bunny
  • Mapping in a room with transparency effects (such as Thieves' Town hellway) then transitioning to a room without transparency will leave Link's palette loaded into VRAM twice.
  • Leaves in the Lost Woods can be dug under without creating a hole, meaning the shovel can be used infinitely without clinking on a single spot.
  • Pressing Select makes the next chest from the chest game guaranteed to not be the heart piece.
  • Kyameron frozen will ether will be in whatever frame of animation they were at the time, even if it's a death animation frame. (gif link)
  • Throwing frozen enemies in water inside a dungeon may cause a fish skinned as meat to appear. (gif link)
  • Standing near a hole will prevent the Ganon victory cutscene from playing. Using an item during this time will give it messed up graphics. (image link)
  • You can read the Master Sword pedestal from Mire during rain state. (image link)
  • Bombs will land under stairs if Link climbs at the correct time. (gif link)
  • Using the mirror on the same frame Link begins to climb stairs will play the mirror sound but give no other effect.
  • Using an entrance and the mirror portal on the same frame will crash the game. (gif link)
  • Uncle's sword uses the same VRAM tiles as Link's sword. (gif link)