Difference between revisions of "Death Mountain Ascent"
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Death Mountain Ascent (commonly shortened to DMA) is a way to enter Death Mountain using Out of Bounds. This allows you to skip the Power Gloves, which you'd ordinarily need to access the cave to take you up Death Mountain. | Death Mountain Ascent (commonly shortened to DMA) is a way to enter Death Mountain using Out of Bounds. This allows you to skip the Power Gloves, which you'd ordinarily need to access the cave to take you up Death Mountain. | ||
+ | == New DMA Method == | ||
+ | Found by Yuzuhara, this version utilizes a spindash, making it JP 1.0 exclusive, but is faster and safer from boulders/deadrocks while ascending. Tutorial by JoshRTA: https://youtu.be/Jk76IoS6qfY | ||
− | == | + | == Standard Method == |
It's possible to enter Death Mountain by using the boots to clip into a diagonal wall on the overworld and then activating an upwards teleport to place Link on a different screen. From here you can transition right to Death Mountain. | It's possible to enter Death Mountain by using the boots to clip into a diagonal wall on the overworld and then activating an upwards teleport to place Link on a different screen. From here you can transition right to Death Mountain. | ||
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=== Clipping through Slope === | === Clipping through Slope === | ||
− | There are multiple ways to clip through diagonal edge, the easiest way is to press < or > and press A at the same time while holding the sword up. | + | There are multiple ways to clip through diagonal edge, the easiest way is to press {{B|<}} or {{B|>}} and press {{B|A}} at the same time while holding the sword up. |
=== Starting point and teleport === | === Starting point and teleport === | ||
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You can see a "hole" in the grass under Link's shadow for the first one. | You can see a "hole" in the grass under Link's shadow for the first one. | ||
− | Then you must do 8 > + A input, you can count or just use visual cue for stopping that | + | Then you must do 8 {{B|>|+|A}} input, you can count or just use visual cue for stopping that |
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Here you can see for example only 1 pixel of link's feet shadow that go out. | Here you can see for example only 1 pixel of link's feet shadow that go out. | ||
− | When you reach that, release B then hold >v. | + | When you reach that, release {{B|B}} then hold {{B|>v}}. |
− | |||
− | + | After the teleport, move upright in a diagonal so that you transition just above the base of the mountain wall. | |
+ | [[File:dma.png|400px]] | ||
− | + | === Entering the cave === | |
− | You are at the bottom on death | + | You are at the bottom on death mountain, but you will not see the map properly |
[[File:DMA_DMscreen.png]] | [[File:DMA_DMscreen.png]] | ||
− | Don't try to enter the cave | + | Don't try to enter the cave immediately, the game will have trouble making the black hole closing transition, at best it will take forever, or just crash. |
− | You need to make the camera scroll up (move up and down), you will start seeing the | + | You need to make the camera scroll up (move up and down), you will start seeing the squirrel and boulders but not the entrance. You can try to enter the cave now, It should be fine. |
[[File:DMA_CaveEntrance.png]] | [[File:DMA_CaveEntrance.png]] | ||
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You can find a SMV here : [http://dehacked.2y.net/microstorage.php/info/1466609061/Easy%20DMA.smv Easy DMA.smv] | You can find a SMV here : [http://dehacked.2y.net/microstorage.php/info/1466609061/Easy%20DMA.smv Easy DMA.smv] | ||
+ | |||
+ | ==Squirrelless== | ||
+ | |||
+ | On the third bump of the mountain, bootclip in to make a downward teleport. After the teleport jump left down the mountain, then transition right. If you transition south after the teleport, return north and jump left before transitioning right. | ||
+ | |||
+ | [[file:squirrel1.png|400px]] | ||
+ | |||
+ | Once transitioned, dash until you bonk. Dash upwards, and you'll be in bounds against Hera’s west wall. | ||
+ | |||
+ | [[file:squirrel2.png|400px]] | ||
+ | |||
+ | Dead down and hold right until you squeeze past Hera’s wall. | ||
+ | |||
+ | [[file:squirrel3.png|400px]] | ||
+ | |||
+ | Head east until you've reached the door and enter the dungeon. | ||
+ | |||
+ | [[file:squirrel4.png|400px]] | ||
+ | |||
+ | [[Category:Major Glitches]] |
Latest revision as of 22:15, 25 March 2020
Death Mountain Ascent (commonly shortened to DMA) is a way to enter Death Mountain using Out of Bounds. This allows you to skip the Power Gloves, which you'd ordinarily need to access the cave to take you up Death Mountain.
Contents
New DMA Method
Found by Yuzuhara, this version utilizes a spindash, making it JP 1.0 exclusive, but is faster and safer from boulders/deadrocks while ascending. Tutorial by JoshRTA: https://youtu.be/Jk76IoS6qfY
Standard Method
It's possible to enter Death Mountain by using the boots to clip into a diagonal wall on the overworld and then activating an upwards teleport to place Link on a different screen. From here you can transition right to Death Mountain.
Clipping through Slope
There are multiple ways to clip through diagonal edge, the easiest way is to press
or and press at the same time while holding the sword up.Starting point and teleport
There are multiple starting points in each edge that will work.
Here are two starting point that work.
You can see a "hole" in the grass under Link's shadow for the first one.
Then you must do 8
input, you can count or just use visual cue for stopping thatHere you can see for example only 1 pixel of link's feet shadow that go out.
When you reach that, release
then hold .
After the teleport, move upright in a diagonal so that you transition just above the base of the mountain wall.
Entering the cave
You are at the bottom on death mountain, but you will not see the map properly
Don't try to enter the cave immediately, the game will have trouble making the black hole closing transition, at best it will take forever, or just crash.
You need to make the camera scroll up (move up and down), you will start seeing the squirrel and boulders but not the entrance. You can try to enter the cave now, It should be fine.
SMV and video
You can find a SMV here : Easy DMA.smv
Squirrelless
On the third bump of the mountain, bootclip in to make a downward teleport. After the teleport jump left down the mountain, then transition right. If you transition south after the teleport, return north and jump left before transitioning right.
Once transitioned, dash until you bonk. Dash upwards, and you'll be in bounds against Hera’s west wall.
Dead down and hold right until you squeeze past Hera’s wall.
Head east until you've reached the door and enter the dungeon.