Difference between revisions of "Comparison of systems"
From ALttP Speedrunning Wiki
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== SNES Classic Text timesave == | == SNES Classic Text timesave == | ||
− | The SNES Classic saves some time over SNES and emulator on long NPC interactions ''(specifically on textboxes that scroll multiple lines at a time)''. The timesave on all NPC interactions across an Any% NMG run is documented in this spreadsheet. | + | The SNES Classic saves some time over SNES and emulator on long NPC interactions ''(specifically on textboxes that scroll multiple lines at a time)''. The timesave on all NPC interactions across an Any% NMG run is documented in this [https://docs.google.com/spreadsheets/d/1tylZJaWqC6tAVhNYnrBBi5ILxGmryeRT7NOilXeJ3iM/edit?usp=sharing spreadsheet]. |
== See also == | == See also == | ||
* [[Version Differences]] | * [[Version Differences]] |
Revision as of 01:20, 13 December 2023
System | FPS | FPH diff † |
---|---|---|
SNES | 60.0988 | ± 0s00f |
Super NT (Zero Delay) | 60.0000 | − 5s55f |
Super NT (Single Buffer) | 60.0988 | ± 0s00f |
SNESClassic | 60.0000 | − 5s55f |
Emulator | 60.0988 | ± 0s00f |
- Notes
- † Time lost per hour versus Super Nintendo (fps: 60.0988) assuming invariable frequency
SNES Classic Text timesave
The SNES Classic saves some time over SNES and emulator on long NPC interactions (specifically on textboxes that scroll multiple lines at a time). The timesave on all NPC interactions across an Any% NMG run is documented in this spreadsheet.