Difference between revisions of "Fake Flute"

From ALttP Speedrunning Wiki
Jump to: navigation, search
(Underworld Fake Flute)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
{{VideoBox
 +
|file = File:OW fake flute.mp4
 +
|float = right
 +
|caption = Using a blue potion on the overworld to fake flute
 +
}}
 +
 
This is a glitch that occurs through activating the flute menu with the use of [[Yuzuhara's Bottle Adventure]] in specific circumstances. It can be done on both the overworld and the underworld, with different effects depending on where.
 
This is a glitch that occurs through activating the flute menu with the use of [[Yuzuhara's Bottle Adventure]] in specific circumstances. It can be done on both the overworld and the underworld, with different effects depending on where.
  
Line 7: Line 13:
 
== Underworld Fake Flute ==
 
== Underworld Fake Flute ==
  
Achieved with a green potion YBA through a inter-tile door or a blue potion YBA through an intra-tile door. This calls a flute menu which does not function properly. The player will be unable to fast travel around the overworld as the normal flute and overworld fake flute allow. Instead this is used for a couple of major glitches.
+
Achieved with a green potion YBA through a Supertile door or a blue potion YBA through an Subtile door (see: [[EG Map]] for terminology). This calls a flute menu but since we're not on the Overworld, fluting leads to some broken effects.
 +
 
 +
Link will be placed seemingly on whichever overworld screen the player flutes to, but the game still considers him to be in the underworld at the equivalent coordinates on the [[EG Map]] as where he'd be after fluting on the Overworld (ie. if you Fake Flute to 1 in the underworld, you'll be near Turtle Rock Big Key Room, which is in the northwest section of the EG Map). The tiles on the fake overworld screen will be misattributed with collision and effects unrelated to what you'd naturally expect. If the player transitions off away from fake overworld screen, the underworld will be loaded but in a state we call [[Plaid World]].
  
 
=== Hyrule Fortune ===
 
=== Hyrule Fortune ===
 +
 +
If the player Fake Flutes to 1, there will be a rupee tile on the fake overworld screen that Link can maneuver over repeatedly to collect as many rupees as he wants. This is a very quick way to collect a ton of rupees and is featured in certain MG Speedrun routes.
 +
 +
=== Plaid World ===
 +
{{Main|Plaid World}}
 +
By transitioning off the fake Overworld screen, the player will be in Plaid World. Plaid World is similar to [[Exploration Glitch|EG}} in that Link has free reign to move about the EG Map, however he isn't considered to be on a different layer compared to all the sprites, doors, chests, etc. throughout the game. This means we can freely move around the map AND interact with stuff, which is very powerful. Check the main article for more information.
 +
  
 
[[Category:Major Glitches]]
 
[[Category:Major Glitches]]

Latest revision as of 20:06, 3 June 2021

Using a blue potion on the overworld to fake flute File

This is a glitch that occurs through activating the flute menu with the use of Yuzuhara's Bottle Adventure in specific circumstances. It can be done on both the overworld and the underworld, with different effects depending on where.

Overworld Fake Flute

This is done by drinking a blue potion and activating an overworld screen transition on the same frame. This will call a normally functioning flute menu that will allow fast travel to the usual 8 spots on the overworld. However, unlike the normal flute, this can be used to access the flute menu in the Dark World. If used in the Dark World, Link will land in the Fake Light World, and the player will need to transition the screen to load the Dark World properly.

Underworld Fake Flute

Achieved with a green potion YBA through a Supertile door or a blue potion YBA through an Subtile door (see: EG Map for terminology). This calls a flute menu but since we're not on the Overworld, fluting leads to some broken effects.

Link will be placed seemingly on whichever overworld screen the player flutes to, but the game still considers him to be in the underworld at the equivalent coordinates on the EG Map as where he'd be after fluting on the Overworld (ie. if you Fake Flute to 1 in the underworld, you'll be near Turtle Rock Big Key Room, which is in the northwest section of the EG Map). The tiles on the fake overworld screen will be misattributed with collision and effects unrelated to what you'd naturally expect. If the player transitions off away from fake overworld screen, the underworld will be loaded but in a state we call Plaid World.

Hyrule Fortune

If the player Fake Flutes to 1, there will be a rupee tile on the fake overworld screen that Link can maneuver over repeatedly to collect as many rupees as he wants. This is a very quick way to collect a ton of rupees and is featured in certain MG Speedrun routes.

Plaid World

Main article: Plaid World

By transitioning off the fake Overworld screen, the player will be in Plaid World. Plaid World is similar to [[Exploration Glitch|EG}} in that Link has free reign to move about the EG Map, however he isn't considered to be on a different layer compared to all the sprites, doors, chests, etc. throughout the game. This means we can freely move around the map AND interact with stuff, which is very powerful. Check the main article for more information.