Difference between revisions of "Door Juke"
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{| class="wikitable" style="text-align:center; float:right; " | {| class="wikitable" style="text-align:center; float:right; " | ||
− | ! rowspan="2" style="vertical-align:middle;" | Door type | + | ! colspan="2" rowspan="2" style="vertical-align:middle;" | Door type |
! colspan="4" | Jukes that work | ! colspan="4" | Jukes that work | ||
|- | |- | ||
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! Mirror | ! Mirror | ||
|- | |- | ||
− | | style="text-align:right;" | North | + | | rowspan="2" style="text-align:right; vertical-align:middle" | North |
+ | | style="text-align:right;" | Normal | ||
| {{No}} || {{No}} || {{No}} || {{No}} | | {{No}} || {{No}} || {{No}} || {{No}} | ||
|- | |- | ||
− | | style="text-align:right;" | South | + | | style="text-align:right;" | Auto |
+ | | {{No}} || {{No}} || {{No}} || {{No}} | ||
+ | |- | ||
+ | | rowspan="2" style="text-align:right; vertical-align:middle" | South | ||
+ | | style="text-align:right;" | Normal | ||
| {{Yes}} || {{Yes}} || {{No}} || {{No}} | | {{Yes}} || {{Yes}} || {{No}} || {{No}} | ||
|- | |- | ||
− | | style="text-align:right;" | East | + | | style="text-align:right;" | Auto |
+ | | {{Yes}} || {{No}} || {{No}} || {{No}} | ||
+ | |- | ||
+ | | rowspan="2" style="text-align:right; vertical-align:middle" | East | ||
+ | | style="text-align:right;" | Normal | ||
| {{Yes}} || {{Yes}} || {{Yes}} || {{No}} | | {{Yes}} || {{Yes}} || {{Yes}} || {{No}} | ||
|- | |- | ||
− | | style="text-align:right;" | West | + | | style="text-align:right;" | Auto |
+ | | {{Yes}} || {{No}} || {{Yes}} || {{No}} | ||
+ | |- | ||
+ | | rowspan="2" style="text-align:right; vertical-align:middle" | West | ||
+ | | style="text-align:right;" | Normal | ||
+ | | {{Yes}} || {{No}} || {{No}} || {{Yes}} | ||
+ | |- | ||
+ | | style="text-align:right;" | Auto | ||
| {{Yes}} || {{No}} || {{No}} || {{Yes}} | | {{Yes}} || {{No}} || {{No}} || {{Yes}} | ||
|} | |} |
Revision as of 13:25, 23 June 2018
Door Jukes are a class of glitches that allow Link to bypass the room transition trigger on subtile doors.
Door type | Jukes that work | ||||
---|---|---|---|---|---|
YBA | Item | Bomb | Mirror | ||
North | Normal | ||||
Auto | |||||
South | Normal | ||||
Auto | |||||
East | Normal | ||||
Auto | |||||
West | Normal | ||||
Auto |
North doors
North doors cannot be juked.
YBA jukes
Red or green YBAs can be used to juke the transition trigger for all others door. A YBA is the only way to juke west doors and south auto-doors. Note that in addition to juking transitions, YBAs usually have other effects as well.
Item jukes
East and south doors can be juked by using a carryable object to snap past the transition.
- Toss method
This method for juking works with both somaria blocks and bombs, the only difference being that bombs are temporary and can deal damage to Link, with the bonus that they can be walked over. This method can be used on both east and south normal doors. It does not work on any auto doors.
- Snap to the deepest pixel
- Pick up the item and press the direction out of the door ( for south doors; for east doors)
- Throw the item
- Move into the door exactly 2 pixels
- This is best done while the block or bomb is in the air, especially when using dash buffers
- Tapping works for getting on the correct pixel, but is less consistent and not necessarily faster than using dash buffers. If a somaria block has already landed, tapping still works, but will take longer, as the block will need to be pushed first.
- Pick up the item and press the direction out of the door ( for south doors; for east doors)
- Bomb method
This method for juking only works on east doors, but it works on both normal and auto doors. It is the only way to juke an auto door without YBA or conflicting directionals (
/ )- Snap to the deepest pixel with bombs
- Place a bomb (placing it to the north provides the best visibility)
- Right before the bomb is about to explode (~150f after placing; count 3 flashes) press then press on the next frame
- Mirror door
- Main article: Mirror door
Mirror door, along with its other effects, acts as a door juke for west doors.
Both methods put Link 2 pixels past the transition trigger. By moving further into the next room, the transition can be activated from the other side.