Difference between revisions of "Hovering"
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Hovering is used to get across gaps that you'd normally fall off. | Hovering is used to get across gaps that you'd normally fall off. | ||
− | You can see an example of a 1:30min hover done by Malibukennn | + | You can see an example of a 1:30min hover done by Malibukennn {{Youtube|here|v=9ljlCo2zDzY}}. |
== How to perform it == | == How to perform it == |
Revision as of 12:28, 20 July 2018
Hovering is used to get across gaps that you'd normally fall off.
You can see an example of a 1:30min hover done by Malibukennn here.
How to perform it
To do this, you must hold the
button, release it for only one frame, and then repress the button on the next frame.You can hold the
button between releasing it, but if you hold it for too long (32f or more), Link will finish charging a dash and you will fall. If you release the A button for more than one frame, Link will fall.It's during the single frame between A button presses that Link can advance. Done repeatedly, you can cross any gap where there's a floor to walk onto on both sides.
Buffered Method
One technique you can use to achieve this, is to use select to buffer each release/press of the
button. More or less no one does it like this anymore, as the unbuffered method is a lot faster, and not much harder, if at all.To do this, you must have good timing of canceling the select menu, pressing A, then reopening the select menu.
The exact timing is:
- Press
- Press a button to cancel the select menu
- Wait exactly two frames
- Press
- Press again. If you press it too fast, you will be fine to keep going, you will just not advance across the gap.
Unbuffered Method
To do this unbuffered, there's several different techniques. Probably every runner who does unbuffered hovers will do it slightly differently.
Most players hold the controller sideways, with the face buttons facing either downward or upward, and quickly slides their index and middle fingers back and forth over the
button. Some use their nails, others the palm side.