Difference between revisions of "Hovering"
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Hovering is used to get across gaps that you'd normally fall off. | Hovering is used to get across gaps that you'd normally fall off. | ||
− | + | You can see an example of a 1:30min hover done by Malibukennn [https://www.youtube.com/watch?v=9ljlCo2zDzY here]. | |
== How to perform it == | == How to perform it == |
Revision as of 16:00, 7 January 2017
Hovering is used to get across gaps that you'd normally fall off.
You can see an example of a 1:30min hover done by Malibukennn here.
How to perform it
To do this, you must hold the A button, release it for only one frame, and then repress the A button on the next frame.
You can hold the A button between releasing it, but if you hold it for too long (32f or more), Link will finish charging a dash and you will fall. If you release the A button for more than one frame, Link will fall.
It's during the single frame between A button presses that Link can advance. Done repeatedly, you can cross any gap where there's a floor to walk onto on both sides.
Buffered Method
One technique you can use to achieve this, is to use select to buffer each release/press of the A button. To do this, you must have good timing of canceling the select menu, pressing A, then reopening the select menu.
The exact timing is:
- Press select
- Press a button to cancel the select menu
- Wait exactly two frames
- Press A
- Press select again. If you press select too fast, you will be fine to keep going, you will just not advance across the gap.
Unbuffered Method
To do this unbuffered, there's several different techniques. Probably every runner who does unbuffered hovers will do it slightly differently.
Most players hold the controller sideways, with the face buttons facing either downward or upward, and quickly slides their index and middle fingers back and forth over the A button. Some use their nails, others the palm side.