Difference between revisions of "Module:Sprite Damage/bump table"

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(Created page with "local bump = { [-1] = { 0, 0, 0 }, [0x00] = { 0x02, 0x01, 0x01 }, [0x01] = { 0x04, 0x04, 0x04 }, [0x02] = { 0x00, 0x00, 0x00 }, [0x03] = { 0x08, 0x04, 0x02 }, [0x04] =...")
 
(No difference)

Latest revision as of 11:33, 6 June 2019

local bump = {
	[-1] = { 0, 0, 0 },
	[0x00] = { 0x02, 0x01, 0x01 },
	[0x01] = { 0x04, 0x04, 0x04 },
	[0x02] = { 0x00, 0x00, 0x00 },
	[0x03] = { 0x08, 0x04, 0x02 },

	[0x04] = { 0x08, 0x08, 0x08 },
	[0x05] = { 0x10, 0x08, 0x04 },
	[0x06] = { 0x20, 0x10, 0x08 },
	[0x07] = { 0x20, 0x18, 0x10 },

	[0x08] = { 0x18, 0x10, 0x08 },
	[0x09] = { 0x40, 0x30, 0x18 }
}

return bump