Difference between revisions of "Hinox"
From ALttP Speedrunning Wiki
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* Walk in the chosen direction for between 96 and 159 frames, at 1 pixel every other frame. If the hinox is on a 5th movement that targets Link, it will move at 1 pixel every frame. | * Walk in the chosen direction for between 96 and 159 frames, at 1 pixel every other frame. If the hinox is on a 5th movement that targets Link, it will move at 1 pixel every frame. | ||
− | * It takes 64 frames for the hinox to perform a normal throw. | + | * It takes 64 frames for the hinox to perform a normal throw. There is a 32 frame windup before the bomb itself is thrown. |
* After throwing a bomb, the hinox will delay choosing a new direction for 2 frames. | * After throwing a bomb, the hinox will delay choosing a new direction for 2 frames. | ||
− | * If a hinox takes damage, it will face Link and throw a bomb with a 48 frame | + | * If a hinox takes damage, it will face Link and throw a bomb with a 48 frame timer (a 16 frame windup) |
Revision as of 23:56, 21 August 2019
HP | 20 | ||||
---|---|---|---|---|---|
4 | 100 | - | |||
2 | 2 | 2 | |||
4 | 8 | Freeze | |||
8 | 8 | 64 | |||
16 | Stun | - | |||
Burn | Freeze | Slime | |||
Hinox
AI
- Choose a random number between 0 and 3. If it's 0, throw a bomb. Otherwise, choose a random direction, based on the table below, with a 50% chance for either direction. Every 5th direction, the hinox will face Link and also double his movement speed.
Direction Option 1 Option 2 Up Left Right Down Right Left Left Up Down Right Right Left
- Walk in the chosen direction for between 96 and 159 frames, at 1 pixel every other frame. If the hinox is on a 5th movement that targets Link, it will move at 1 pixel every frame.
- It takes 64 frames for the hinox to perform a normal throw. There is a 32 frame windup before the bomb itself is thrown.
- After throwing a bomb, the hinox will delay choosing a new direction for 2 frames.
- If a hinox takes damage, it will face Link and throw a bomb with a 48 frame timer (a 16 frame windup)