Difference between revisions of "Diver Down"

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(Diver Down on / \ Stairs)
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Technique:
 
Technique:
  
* Place the block facing left while Link is 8 pixels below the stairs. Because rails are 8px wide, this is often easily lined up by pressing Link against one of the railings on either side of the stairs. You also want to be sure that Link is able to touch the block by the end of the following step (ie. don't place it too far left). The y-coordinate you place the block at should end in <code>xx8</code> and the x-coordinate shouldn't be further left than the <code>xx9</code> position close to the left side of the stairs.
+
* Place the block facing left while Link is 8 pixels below the stairs. Because rails are 8px wide, this is often easily lined up by pressing Link against one of the railings on either side of the stairs. You also want to be sure that Link is able to touch the block by the end of the following step (ie. don't place it too far left). If the top of the stairs is a y-coordinate ending in <code>xx8</code>, you'll want to place the block on a y-coordinate ending in <code>xx0</code>. If the top of the stairs is a y-coordinate ending in <code>xx0</code>, you'll want to place the block on a y-coordinate ending in <code>xx8</code>. For concision, I'll word this as "move to coords ending in <code>xxR</code> or <code>xxZ</code>" for the rest of this section, but this DOES NOT mean that the trick works in multiple positions. It means that one of those positions works depending on the stairs you're working with.
* Position Link into the left corner formed by the stairway and the railing just to the left. This will usually also involve pushing the block to the left some, which is fine. Just be sure Link is touching the block when he's in the corner. Your x-coordinate should end in <code>xx8</code>, and your y-coordinate should end in <code>xx0</code>.
+
* Position Link into the left corner formed by the stairway and the railing just to the left. This will usually also involve pushing the block to the left some, which is fine. Just be sure Link is touching the block when he's in the corner. Your x-coordinate should end in <code>xx8</code> or <code>xx0</code>, and your y-coordinate should end in <code>xx0</code> or <code>xx8</code>.
* [[Buffering|Sword buffer]] down once. This will put you on a y-coordinate ending in <code>xx1</code>.
+
* [[Buffering|Sword buffer]] down once. This will put you on a y-coordinate ending in <code>xx1</code> or <code>xx9</code>.
* Slash sword and begin holding {{B|<^}} during the slash animation. Link should move up to a y-coordinate ending in <code>xxF</code>.
+
* Slash sword and begin holding {{B|<^}} during the slash animation. Link should move up to a y-coordinate ending in <code>xxF</code> or <code>xx7</code>.
 
* Tap {{B|<}} so that Link is facing left.
 
* Tap {{B|<}} so that Link is facing left.
 
* Press and hold {{B|B}} to slash sword and hold a sword charge. Also begin holding {{B|<^}} during the slash animation. It is especially important you don't press {{B|^}} before {{B|<}} here, or you'll pop out and have to start over. If successful, Link should walk straight through the railing.
 
* Press and hold {{B|B}} to slash sword and hold a sword charge. Also begin holding {{B|<^}} during the slash animation. It is especially important you don't press {{B|^}} before {{B|<}} here, or you'll pop out and have to start over. If successful, Link should walk straight through the railing.

Revision as of 17:45, 17 May 2021

Diver Down is a type of rail clip that works on rails adjacent to underworld Auto Stairs. The only thing required to clip is a Sword, but in most RTA contexts, items such as Cane of Somaria are used to both speed things up and simplify the inputs.

Diver Down clips lead to Link being able to access a ledge hop that's ordinarily blocked by the railing. Sometimes this just leads to him being able to jump to an otherwise inaccessible area, but other times it may allow him to enter EG. All Diver Down clips are considered Major Glitches by the RTA community, and are therefore banned in NMG Speedruns.

/ \ Stairs refer to stairs where the upper floor is oriented at the bottom of the stairway and the lower floor is above. Vice versa for \ / Stairs.

Diver Down on / \ Stairs

With Somaria

Technique:

  • Place the block facing left while Link is 8 pixels below the stairs. Because rails are 8px wide, this is often easily lined up by pressing Link against one of the railings on either side of the stairs. You also want to be sure that Link is able to touch the block by the end of the following step (ie. don't place it too far left). If the top of the stairs is a y-coordinate ending in xx8, you'll want to place the block on a y-coordinate ending in xx0. If the top of the stairs is a y-coordinate ending in xx0, you'll want to place the block on a y-coordinate ending in xx8. For concision, I'll word this as "move to coords ending in xxR or xxZ" for the rest of this section, but this DOES NOT mean that the trick works in multiple positions. It means that one of those positions works depending on the stairs you're working with.
  • Position Link into the left corner formed by the stairway and the railing just to the left. This will usually also involve pushing the block to the left some, which is fine. Just be sure Link is touching the block when he's in the corner. Your x-coordinate should end in xx8 or xx0, and your y-coordinate should end in xx0 or xx8.
  • Sword buffer down once. This will put you on a y-coordinate ending in xx1 or xx9.
  • Slash sword and begin holding <^ during the slash animation. Link should move up to a y-coordinate ending in xxF or xx7.
  • Tap < so that Link is facing left.
  • Press and hold B to slash sword and hold a sword charge. Also begin holding <^ during the slash animation. It is especially important you don't press ^ before < here, or you'll pop out and have to start over. If successful, Link should walk straight through the railing.
  • With good timing, you can let go of B to drop sword and prevent Link from charging a spin attack. This isn't essential to the trick, just a way to save a little time.

Applications

Drowned Chest Diver Down

If you're doing the back of Swamp and going to Arrghus, this trick is ~8 seconds faster than the normal route that takes you through the final water lever room. This trick is useful in RMG Runs that need to defeat Arrghus. File

Cannonball Highway EG

This is a way to get to the Eastern Big Chest quickly from the entrance. It's used in All Dungeons MG after the Juke to Big Key. File

With Sword Only

Applications

Diver Down on \ / Stairs

With Somaria

With Sword Only