Difference between revisions of "Diver Down"
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Technique: | Technique: | ||
− | * Place the block facing left while Link is 8 pixels below the stairs. Because rails are 8px wide, this is often easily lined up by pressing Link against one of the railings on either side of the stairs. You also want to be sure that Link is able to touch the block by the end of the following step (ie. don't place it too far left). | + | * Place the block facing left while Link is 8 pixels below the stairs. Because rails are 8px wide, this is often easily lined up by pressing Link against one of the railings on either side of the stairs. You also want to be sure that Link is able to touch the block by the end of the following step (ie. don't place it too far left). If the top of the stairs is a y-coordinate ending in <code>xx8</code>, you'll want to place the block on a y-coordinate ending in <code>xx0</code>. If the top of the stairs is a y-coordinate ending in <code>xx0</code>, you'll want to place the block on a y-coordinate ending in <code>xx8</code>. For concision, I'll word this as "move to coords ending in <code>xxR</code> or <code>xxZ</code>" for the rest of this section, but this DOES NOT mean that the trick works in multiple positions. It means that one of those positions works depending on the stairs you're working with. |
− | * Position Link into the left corner formed by the stairway and the railing just to the left. This will usually also involve pushing the block to the left some, which is fine. Just be sure Link is touching the block when he's in the corner. Your x-coordinate should end in <code>xx8</code>, and your y-coordinate should end in <code>xx0</code>. | + | * Position Link into the left corner formed by the stairway and the railing just to the left. This will usually also involve pushing the block to the left some, which is fine. Just be sure Link is touching the block when he's in the corner. Your x-coordinate should end in <code>xx8</code> or <code>xx0</code>, and your y-coordinate should end in <code>xx0</code> or <code>xx8</code>. |
− | * [[Buffering|Sword buffer]] down once. This will put you on a y-coordinate ending in <code>xx1</code>. | + | * [[Buffering|Sword buffer]] down once. This will put you on a y-coordinate ending in <code>xx1</code> or <code>xx9</code>. |
− | * Slash sword and begin holding {{B|<^}} during the slash animation. Link should move up to a y-coordinate ending in <code>xxF</code>. | + | * Slash sword and begin holding {{B|<^}} during the slash animation. Link should move up to a y-coordinate ending in <code>xxF</code> or <code>xx7</code>. |
* Tap {{B|<}} so that Link is facing left. | * Tap {{B|<}} so that Link is facing left. | ||
* Press and hold {{B|B}} to slash sword and hold a sword charge. Also begin holding {{B|<^}} during the slash animation. It is especially important you don't press {{B|^}} before {{B|<}} here, or you'll pop out and have to start over. If successful, Link should walk straight through the railing. | * Press and hold {{B|B}} to slash sword and hold a sword charge. Also begin holding {{B|<^}} during the slash animation. It is especially important you don't press {{B|^}} before {{B|<}} here, or you'll pop out and have to start over. If successful, Link should walk straight through the railing. |
Revision as of 17:45, 17 May 2021
Diver Down is a type of rail clip that works on rails adjacent to underworld Auto Stairs. The only thing required to clip is a Sword, but in most RTA contexts, items such as Cane of Somaria are used to both speed things up and simplify the inputs.
Diver Down clips lead to Link being able to access a ledge hop that's ordinarily blocked by the railing. Sometimes this just leads to him being able to jump to an otherwise inaccessible area, but other times it may allow him to enter EG. All Diver Down clips are considered Major Glitches by the RTA community, and are therefore banned in NMG Speedruns.
/ \ Stairs refer to stairs where the upper floor is oriented at the bottom of the stairway and the lower floor is above. Vice versa for \ / Stairs.
Contents
Diver Down on / \ Stairs
With Somaria
Technique:
- Place the block facing left while Link is 8 pixels below the stairs. Because rails are 8px wide, this is often easily lined up by pressing Link against one of the railings on either side of the stairs. You also want to be sure that Link is able to touch the block by the end of the following step (ie. don't place it too far left). If the top of the stairs is a y-coordinate ending in
xx8
, you'll want to place the block on a y-coordinate ending inxx0
. If the top of the stairs is a y-coordinate ending inxx0
, you'll want to place the block on a y-coordinate ending inxx8
. For concision, I'll word this as "move to coords ending inxxR
orxxZ
" for the rest of this section, but this DOES NOT mean that the trick works in multiple positions. It means that one of those positions works depending on the stairs you're working with. - Position Link into the left corner formed by the stairway and the railing just to the left. This will usually also involve pushing the block to the left some, which is fine. Just be sure Link is touching the block when he's in the corner. Your x-coordinate should end in
xx8
orxx0
, and your y-coordinate should end inxx0
orxx8
. - Sword buffer down once. This will put you on a y-coordinate ending in
xx1
orxx9
. - Slash sword and begin holding
xxF
orxx7
.
during the slash animation. Link should move up to a y-coordinate ending in - Tap so that Link is facing left.
- Press and hold to slash sword and hold a sword charge. Also begin holding during the slash animation. It is especially important you don't press before here, or you'll pop out and have to start over. If successful, Link should walk straight through the railing.
- With good timing, you can let go of to drop sword and prevent Link from charging a spin attack. This isn't essential to the trick, just a way to save a little time.
Applications
Drowned Chest Diver Down
If you're doing the back of Swamp and going to Arrghus, this trick is ~8 seconds faster than the normal route that takes you through the final water lever room. This trick is useful in RMG Runs that need to defeat Arrghus. File
Cannonball Highway EG
This is a way to get to the Eastern Big Chest quickly from the entrance. It's used in All Dungeons MG after the Juke to Big Key. File