Difference between revisions of "Hookpush"

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(Kakariko Shop to Ice Cave)
(Skull Woods EG)
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===Skull Woods EG===
 
===Skull Woods EG===
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If you want to go to Mothula directly after getting Fire Rod, Hookpushing into EG is the fastest way. There are a couple of different ways to set this up depending on the category/route.
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====Zeroing Search Index====
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{{VideoBox
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|title= Skull Woods EG Hookpush 00 Search Index
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|file= File:Skull Woods Hookpush 0 Search Index.mp4
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}}
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{{VideoBox
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|title= With Watch
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|file= File:Skull Hookpush w Watch.mp4
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}}
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This setup is useful in All Dungeons MG because the next segment in the run is Ice Palace, and the fastest way to Ice Palace is to Ancillae Overload [[Fake Flippers]] to swim in Lake Hylia. This method gets us into EG and sets our Search Index to <code>00</code>, which is important for doing that Fake Flippers later.
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'''Technique'''
  
 
===Swamp Entrance to Mothula Crystal===
 
===Swamp Entrance to Mothula Crystal===
  
 
===TR Entrance EG===
 
===TR Entrance EG===

Revision as of 17:50, 4 June 2021

Hookpush is a Major Glitch that uses Misslotting to alter the values the Hookshot uses to determine how far and in what direction to pull Link when the hook latches onto something. Because the game mostly ignores collision while Link is being dragged by the Hookshot, this can be a very powerful glitch for bypassing walls and other obstacles.

Loose Explanation

Normally, when Link uses the Hookshot, a Hookshot ancilla is loaded into Slot 4 and a counter in that slot will immediately be set to 0 and then increment every frame the Hookshot is extending. When the Hookshot connects with an object to pull Link to, the counter will decrement every frame as Link is pulled to the object. Link is pulled 4px/frame until this counter gets back to 0. But what if we can get the Hookshot to look at different counters outside of its current ancilla slot? That's how this glitch is gonna work.

$039D is a memory address where the Hookshot's current slot value is stored when we use the Hookshot, and it is used to determine which slot's counter the game should use when Link starts getting pulled. A Somaria block placed in Slot 9 will decrement the value at this address every frame. This means that if we have a Somaria block in Slot 9, and we use the Hookshot with no other ancilla loaded, the Hookshot will spawn in Slot 4 and the counter for Slot 4 will increment until the Hook connects with an object. For the first frame of pulling, the Slot 4 counter will be used, but then, because of the Slot 9 block decrementing the value at $039D, the next frame of pulling will read data from Slot 3, the third frame of pulling from Slot 2, then Slot 1, and then finally Slot 0, where it will continually use this counter until it reaches 0.

Through using other ancillae in specific ways, we can manipulate the counters in other slots to get the Hookshot to pull us for extended durations and/or in the incorrect directions. Or even have it pull us to EG.

General Technique

Labeled Ancillae Super Watch
To best learn this and debug problems that may arise, you'll want to use Ancilla Watch in the Practice Hack. Open the Practice Hack Menu, go to HUD Extras, then Super Watch and toggle to Ancillae. This will draw values important to misslotting and Hookpushing on the left side of your HUD. Reference the image to see what these values are.

In order to Hookpush, we want to do a few different things:

  1. Misslot a Somaria Block into Slot 9. This requires a couple of steps:
    1. Get the Search Index higher than 09. There are multiple ways to manipulate the Search Index, and the best way may depend on the specific Hookpush you're doing. However, the most common way to get a value higher than 09 is to quickly use the Lamp 3 times while Link is facing any direction except right. Not many things that crop up in normal gameplay write to this address, and only hard resets will put it back to 0. So you can often set this value way ahead of the exact room/moment where you want to do a Hookpush.
    2. Fill the Front Slots (slots 0-4) with ancillae. This is necessary because Somaria blocks will occupy a Front Slot by default, but we want it to load into Slot 9.
    3. Have a Particle ancilla in Slot 9. When we go to use the Cane of Somaria with the Front Slots filled, the game will use the Search Index to begin a secondary search for where to place our block. The game will take the value of the Search Index and begin looking down from that value, which is why we want it above 09. Particle ancillae (that is 0A, 13, and 3C) can be replaced by other ancillae, and that's exactly what we want to have happen. Since 13 (Ice Rod Sparkles) and 3C (the sparkles on a charging sword, silver arrows, and red boomerang) naturally spawn in the Back Slots, these are generally what we'll use. Charging sword in particular is the most common, since it's convenient and puts 3C in Slots 7-9.
    4. With the Search Index set above 09, all of the Front Slots occupied, and a Particle ancilla loaded in Slot 9, we can use the Cane of Somaria and a block will be loaded into Slot 9. This will appear on the HUD as 2C in Slot 9.
  2. With a block in Slot 9, when we use the Hookshot, the game will look at the counter for the Hookshot's slot for the first frame of the Hookpush and then for each subsequent frame it will use the counter for the next slot down until it reaches Slot 0, where it will stay until the counter at Slot 0 had decremented down to 00. How we choose these counters for the results that we want depends heavily on the context, and if you're looking to learn a specific Hookpush, you can go read the Applications section for info specific to what you're learning. But here are some general notes that can help you understand the manipulations being done:
    1. We'll generally want the counters in the slots between the Hookshot's slot and Slot 0 to be a value other than 00 or FF. If any of these values are 00 or FF, then the Hookpush will end on the frame the game is using that counter. By default the Hookshot will spawn in Slot 4, and if that's what the setup calls for, then you'll want the counters for Slots 1-3 to be any value other than 00/FF. You can also force the Hookshot to load into different slots. If I place a normal Somaria block (defaults to Slot 4) and then Dash Dust (will load in Slot 3), then my Hookshot will spawn in Slot 2. Now the Hookpush will ignore data in Slots 3 and 4, and the Hookshot itself will set a good counter at Slot 2, meaning the player only needs to manipulate the counters at Slots 1 and 0. This can be very useful in some contexts.
    2. Generally we'll want the counter at Slot 0 to be a high value. This is because when the Hookpush gets to the counter in Slot 0, it will use only this counter until it decrements to 00, when the Hookpush will end. Because Sword Beams write 4C to their slot's counter, a Slot 0 Sword Beam is often used for this. 4C in decimal is 76, meaning we get a whopping 76 frames of Hookpushing with that value.
    3. Somaria blocks run their code even when the game is paused to the item or S&Q menus. This includes Slot 9 Blocks and how they decrement the value stored at $039D every frame. The Hookshot does not function while the game is paused though, and this quirk allows for more setups. You can, for example, have a counter set to 00 in Slot 1, which would ordinarily mean the Hookpush will terminate there before it can execute the data stored in Slot 0 (generally a very high counter). BUT if you use the Hookshot and pause the game just after it latches onto something, the Slot 9 Somaria block will be decrementing $039D every frame, meaning when you unpause, the Hookpush will be reading Slot 0. This is a useful way to bypass slots that have data you don't want to use.
    4. Directions aren't displayed on the Ancilla HUD, but these are also very important for Hookpushing. Just like the Hookpush is using the counters set by other ancillae, it will also use the direction of other ancillae. If I do a Slot 0 Sword Beam to the south, the Hookpush will use that direction while using Slot 0's counter, regardless of which direction I'm actually using the Hookshot in. The direction of Slot 0's ancilla in the setup is especially important, as this is what most of your Hookpush frames will be using. Some setups are positionally sensitive enough that the directions set in other Slots are significant as well.
    5. If you don't want to enter EG, you'll want your EG Check value to be 00 or you'll want to have Weak EG set. It's important to note that this watch is viewing the EG Check at Slot 0. This is very relevant for avoiding unintentional EG since you'll typically be using Slot 0 to do the Hookpush, but if you want to enter EG, you can end the push early and use a different slot's EG Check value, which won't be displayed on the HUD. Currently most setups used to Hookpush to EG do use a higher slot with that slot's counter at 00 or FF (so the Hookpush stops at that slot) but the EG Check for that slot is set above 00.

Applications

Chicken House to Witch Hut

This Push is currently done in All Dungeons MG as a way to quickly get a Green Potion. The Boomerang is also collected for help with later tricks, but it isn't involved in the setup for this trick.

Technique

  • Have your Search Index set above 09. As per usual, this can be set ahead of this room where we're doing the trick, and it saves time to do so. The videos begin with a good value set already.
  • Position Link between the barrels above and below him. Face left and place a Bomb. You'll now have a Bomb 07 in Slot 1.
  • Hold Sword out and quickly place a block, blast the block, and place another one. The Bomb you have in Slot 1 will combine with the four beams from the block blast 01 to fill up the Front Slots. Holding your sword will put sparkle ancillae 3C in Slots 7-9, and your 2nd Block 2C should be placed into Slot 9.
  • While walking towards the Boomerang chest, tap A for Dash Dust and immediately place another block. This will put 1E in Slot 4 and 2C in Slot 3. The dust before block is important because if we just place a block, it will load into Slot 4, which will delete our Slot 9 block. Additionally pay attention to where the block is placed in the videos. This isn't too precise, we just want east beam to have some travel room when we blast the block later, and if you place it just anywhere, it can interfere with the values we'll want after blasting.
  • Currently the Boomerang is collected in the category that uses this trick, but if you didn't want to collect it, that's fine as it doesn't really factor into the setup. You will want to wait for the bomb to explode before doing the next step though.
  • Now we want to blast the block and quickly slash twice. Note how in the videos, Link is moved to the left a bit before facing back right to do this sequence. We want to avoid doing these inputs on x-coords 178 or 177 and we also want Link facing right, especially when we're slashing. The block blast will fill Slots 1-4 with somaria beams 01 and the first sword beam 04 (it'll have this ID since we're beaming straight into a wall) will be put in Slot 0, where it will write 4C into that Slot's counter. If your block placement was good, then the 2nd slash you do will happen after the north, south, and west somaria beams have despawned, leaving just the east beam occupying Slot 4. This will put another sword beam 04 in Slot 2, and a sword sparkle ancilla 26 in Slot 3. This will set the counters in Slots 2 and 3 to 4C and 04 respectively.
  • We now have our values set, but if you're familiar with Hookpush mechanics at all, you'll probably notice a wrinkle: Our counter at Slot 1 is at 00. If we just use the Hookshot normally, then the Hookpush will stop early. To compensate for this, we'll want to pause when the Hookshot latches onto the chest. In the AD route, we want Lamp next, which is what the videos menu to. You can also Select Buffer, which you may be forced to do if you pause early. Because we want to skip Slot 1's data, you have a 3 frame window to pause once the Hookshot connects with the chest. If you miss, you can just retry.

Fish Room Hookpush

Hammerbridge Hookpush

Hellway Skip Hookpush

Ice Fairy Room Hookpush

Ice Entrance EG

Kakariko Shop to Ice Cave

This Hookpush is currently used in the All Dungeons MG Speedrun as a way to collect Ice Rod quickly. It also has a useful side effect of easily getting 10 Bombs.

Technique

  • First make sure your Search Index is set high. This can be done well before coming here, and in the videos, it's already set to a good value.
  • Place a Cane Block in the room. It's good to make sure that when you pop the block all four beams have plenty of room to travel before hitting a wall and despawning. You should now have object 2C in Slot 4.
  • Hold sword and then quickly pop the block, dash dust, and place another block. The beams from the Somaria block (objects 01) will occupy Slots 1-4, your dash dust (object 1E) will occupy Slot 0, and the second block you place (object 2C) will be placed in Slot 9.
  • In the current speedrun where this Hookpush is used, bombs are bought here. Although the "item get" is an ancilla, it doesn't actually factor into this setup.
  • Dash dust and place a regular block. This will put 1E in Slot 4 and then another block (2C) in Slot 3. This is important because we want another block, but if we just place one, it will be put in Slot 4. Slot 4 blocks will delete blocks in Slot 9 (very bad).
  • Pop the block and quickly slash right twice directly into the wall. Somaria beams (01) will occupy Slots 1-4. Your first slash will have a Sword Beam wall-hit (04) in Slot 0. It's essential this 1st slash is done before any of the Somaria beams despawn, otherwise it won't get put in Slot 0. Also note that we really want this to just be a Sword Beam wall-hit. If we spawn a full Sword Beam (object 0C), your Slot 0 counter will be good, but the EG Check (the red number on the ancillae HUD) could be set to non-zero, and we really don't want this. After the Sword Beam wall-hit, the counter for Slot 0 should now be 4C. We want our 2nd slash to come after two of the beams have despawned (the top and right ones). The bottom and left ones should still be there in Slots 2 and 3. A new sword beam will spawn in Slot 4, and a slash sparkle ancilla (26) will spawn in Slot 1, which will set the counter there to 04.
  • Now just dash dust and slash while walking south to the bottom right corner of the room. This will put dash dust (1E) in Slot 4, a Sword Beam (0C) in Slot 3, and a Slash Sparkle (26) in Slot 2. This should set the counter in Slot 3 to 4C and the counter in Slot 2 to 04.
  • All of our values should be set now. Check that the counters in Slots 1-3 are non-zero and that the counter in Slot 0 is 4C. If so, you were successful and you just need to Hookshot the torch from the bottom right corner of the room.

Mire Entrance EG

Skull Woods EG

If you want to go to Mothula directly after getting Fire Rod, Hookpushing into EG is the fastest way. There are a couple of different ways to set this up depending on the category/route.

Zeroing Search Index

Skull Woods EG Hookpush 00 Search Index

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This setup is useful in All Dungeons MG because the next segment in the run is Ice Palace, and the fastest way to Ice Palace is to Ancillae Overload Fake Flippers to swim in Lake Hylia. This method gets us into EG and sets our Search Index to 00, which is important for doing that Fake Flippers later.

Technique

Swamp Entrance to Mothula Crystal

TR Entrance EG