Comparison of systems
From ALttP Speedrunning Wiki
Revision as of 01:51, 13 December 2023 by RequiemOfSpirit (talk | contribs) (Add summary of timeloss/timesave in MS and Any% NMG categories)
System | FPS | FPH diff † |
---|---|---|
SNES | 60.0988 | ± 0s00f |
Super NT (Zero Delay) | 60.0000 | − 5s55f |
Super NT (Single Buffer) | 60.0988 | ± 0s00f |
SNESClassic | 60.0000 | − 5s55f |
Emulator | 60.0988 | ± 0s00f |
- Notes
- † Time lost per hour versus Super Nintendo (fps: 60.0988) assuming invariable frequency
Contents
SNES Classic Text timesave
The SNES Classic saves some time over SNES and emulator on long NPC interactions (specifically on textboxes that scroll multiple lines at a time). The timesave on all NPC interactions across an Any% NMG run is documented in this spreadsheet.
Total Relative time difference
Any% NMG (assuming 1:25:00 run)
- Time loss due to FPS differences: 8.398s
- Time saved from text: 4.373s
- Total timeloss: 4.025s
Master Sword NMG (assuming 22:00 run)
- Time loss due to FPS differences: 2.174s
- Time saved from text: 2.806s
- Total timeloss: -0.63s (or 0.63 seconds saved)