Difference between revisions of "Door Juke"

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(Item jukes)
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East and south doors can be juked by using a carryable object to [[snap]] past the transition.
 
East and south doors can be juked by using a carryable object to [[snap]] past the transition.
  
;Toss method
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=== Toss method ===
 
This method for juking works with both somaria blocks and bombs, the only difference being that bombs are temporary and can deal damage to Link, with the bonus that they can be walked over. This method can be used on both east and south normal doors. It does not work on any auto doors.
 
This method for juking works with both somaria blocks and bombs, the only difference being that bombs are temporary and can deal damage to Link, with the bonus that they can be walked over. This method can be used on both east and south normal doors. It does not work on any auto doors.
  
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# Pick up the item and press the direction out of the door ({{B|^}} for south doors; {{B|<}} for east doors)
 
# Pick up the item and press the direction out of the door ({{B|^}} for south doors; {{B|<}} for east doors)
  
;Bomb method
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=== Bomb method ===
 
This method for juking only works on east doors, but it works on both normal and auto doors. It is the only way to juke an auto door without YBAs.
 
This method for juking only works on east doors, but it works on both normal and auto doors. It is the only way to juke an auto door without YBAs.
  
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Both methods put Link 2 pixels past the transition trigger. By moving further into the next room, the transition can be activated from the other side.
 
Both methods put Link 2 pixels past the transition trigger. By moving further into the next room, the transition can be activated from the other side.
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=== Speedrun Applications ===
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==== Eastern Palace Big Key Juke ====
  
 
==Mirror door==
 
==Mirror door==

Revision as of 21:57, 15 May 2021

Door Jukes are a class of glitches that allow Link to bypass the room transition trigger on subtile doors.

Door type Jukes that work
YBA Item Bomb Mirror Statue drag
North Normal No.svg No.svg No.svg No.svg Yes.svg
Auto No.svg No.svg No.svg No.svg No.svg
South Normal Yes.svg Yes.svg No.svg Yes.svg Yes.svg
Auto Yes.svg No.svg No.svg No.svg No.svg
East Normal Yes.svg Yes.svg Yes.svg Yes.svg Yes.svg
Auto Yes.svg No.svg Yes.svg No.svg No.svg
West Normal Yes.svg No.svg No.svg Yes.svg Yes.svg
Auto Yes.svg No.svg No.svg Yes.svg No.svg

YBA jukes

Red or green YBAs can be used to juke the transition trigger for all others door. A YBA is the only way to juke west doors and south auto-doors. Note that in addition to juking transitions, YBAs usually have other effects as well.

Item jukes

East and south doors can be juked by using a carryable object to snap past the transition.

Toss method

This method for juking works with both somaria blocks and bombs, the only difference being that bombs are temporary and can deal damage to Link, with the bonus that they can be walked over. This method can be used on both east and south normal doors. It does not work on any auto doors.

  1. Snap to the deepest pixel
  2. Pick up the item and press the direction out of the door (^ for south doors; < for east doors)
  3. Throw the item
  4. Move into the door exactly 2 pixels
    • This is best done while the block or bomb is in the air, especially when using dash buffers
    • Tapping directionals works for getting on the correct pixel, but is less consistent and not necessarily faster than using dash buffers. If a somaria block has already landed, tapping still works, but will take longer, as the block will need to be pushed first.
  5. Pick up the item and press the direction out of the door (^ for south doors; < for east doors)

Bomb method

This method for juking only works on east doors, but it works on both normal and auto doors. It is the only way to juke an auto door without YBAs.

  1. Snap to the deepest pixel with bombs
  2. Place a bomb (placing it to the north provides the best visibility)
  3. Right before the bomb is about to explode (~150f after placing; count 3 flashes) press > then press A on the next frame

Both methods put Link 2 pixels past the transition trigger. By moving further into the next room, the transition can be activated from the other side.

Speedrun Applications

Eastern Palace Big Key Juke

Mirror door

Main article: Mirror Door

Mirror door, along with its other effects, acts as a door juke.

Statue drag

By mirroring while Link is standing in front of a statue, the game will continue to think that he is in front of it, and an invisible statue can be dragged with A.

Statue dragging only works on normal doors, but it is also the only way to juke supertile doors, north doors, and entrances.