Difference between revisions of "Hovering"

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(Created page with "It is possible to hover over gaps with the Pegasus Boots. To do this, you must hold the A button, release it for only one frame, and then repress the A button on the next fra...")
 
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It is possible to hover over gaps with the Pegasus Boots.  To do this, you must hold the A button, release it for only one frame, and then repress the A button on the next frame. You can hold the A button between releasing it, but if you hold it for too long, Link will finish charging a dash and you will fall. If you release the A button for more than one frame Link will fall. During this single frame between A button presses, Link can advance across a gap.
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[[Image:Hover.gif|thumb]]
  
== Buffered Method ==
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Hovering is used to get across gaps that you'd normally fall into.
  
The possibly easier (yet slower) of the two methods, it uses select to buffer each release/press of the A button. To do this, you must have good timing of canceling the select menu, pressing A, then reopening the select menu.
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You can see an example of a 1:30min hover done by Malibukennn {{Youtube|here|v=9ljlCo2zDzY}}.
  
The exact timing is : press select, press a button to cancel the select menu, wait exactly two frames, press A and press select again. If you wait for only one frame you will be fine to keep going, you will just not advance across the gap, but doing that too many times will start your dash and you will fall.
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== How to perform it ==
  
== Unbuffered Method ==
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To do this, you must hold the {{B|A}} button, release it for '''only one''' frame, and then repress the {{B|A}} button on the next frame.
  
This method can be quite difficult to pull off, it is one of the hardest tricks in the game.  To do this, hold the controller sideways with the buttons facing downward with your left hand.  Use your left thumb to move Link.  Then use two fingers on your right hand (index and middle are probably easiest) to quickly slide back and forth over the A button.  If you use the nails (the complete backside or at a slight angle) of your fingers, it will make sliding over the A button much easier than using the pads of your fingers.  
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You can hold the {{B|A}} button between releasing it, but if you hold it for too long (30f or more), Link will finish charging a dash and you will fall. If you release the {{B|A}} button for more than 1 frame, Link will fall.
  
You have to be very accurate with your fingers, as they have to hold the A button each time as they move back and forth. It is key to find a good rhythm and the correct finger spacing for that rhythm to release A for only one frame, while not holding A too long as to start a dash.
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It's during the first {{B|A}} press that Link moves. Done repeatedly, you can cross any gap where there's a floor to walk onto on both sides.
  
[http://www.twitch.tv/evilash25/c/4280252 Video]of an unbuffered hover.
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=== Buffered Method ===
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One technique you can use to achieve this, is to use select to buffer each release/press of the {{B|A}} button. More or less no one does it like this anymore, as the unbuffered method is a lot faster, and not much harder, if at all.
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To do this, you must have good timing of canceling the select menu, pressing A, then reopening the select menu.
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The exact timing is:
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# Press {{B|select}}
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# Press a button to cancel the select menu
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# Wait exactly two frames
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# Press {{B|A}}
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# Press {{B|select}} again. If you press it too fast, you will be fine to keep going, you will just not advance across the gap.
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=== Unbuffered Method ===
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To do this unbuffered, there's several different techniques. Probably every runner who does unbuffered hovers will do it slightly differently.
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Most players hold the controller sideways, with the face buttons facing either downward or upward, and quickly slide their index and middle fingers back and forth over the {{B|A}} button. Some use their nails, others the palm side.
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{{#ev:twitchvod|v3780291|600|inline|||t=11m58s&autoplay=false&muted=true&parent=alttp-wiki.net}}
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{{#ev:youtube|XraSVjZYXR0}}
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[[Category:Minor Glitches]]

Latest revision as of 06:50, 8 September 2021

Hover.gif

Hovering is used to get across gaps that you'd normally fall into.

You can see an example of a 1:30min hover done by Malibukennn YouTube icon.svg here.

How to perform it

To do this, you must hold the A button, release it for only one frame, and then repress the A button on the next frame.

You can hold the A button between releasing it, but if you hold it for too long (30f or more), Link will finish charging a dash and you will fall. If you release the A button for more than 1 frame, Link will fall.

It's during the first A press that Link moves. Done repeatedly, you can cross any gap where there's a floor to walk onto on both sides.

Buffered Method

One technique you can use to achieve this, is to use select to buffer each release/press of the A button. More or less no one does it like this anymore, as the unbuffered method is a lot faster, and not much harder, if at all.

To do this, you must have good timing of canceling the select menu, pressing A, then reopening the select menu.

The exact timing is:

  1. Press Select
  2. Press a button to cancel the select menu
  3. Wait exactly two frames
  4. Press A
  5. Press Select again. If you press it too fast, you will be fine to keep going, you will just not advance across the gap.

Unbuffered Method

To do this unbuffered, there's several different techniques. Probably every runner who does unbuffered hovers will do it slightly differently.

Most players hold the controller sideways, with the face buttons facing either downward or upward, and quickly slide their index and middle fingers back and forth over the A button. Some use their nails, others the palm side.