Difference between revisions of "Hovering"

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(Created page with "It is possible to hover over gaps with the Pegasus Boots. To do this, you must hold the A button, release it for only one frame, and then repress the A button on the next fra...")
 
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It is possible to hover over gaps with the Pegasus Boots.  To do this, you must hold the A button, release it for only one frame, and then repress the A button on the next frame. You can hold the A button between releasing it, but if you hold it for too long, Link will finish charging a dash and you will fall. If you release the A button for more than one frame Link will fall. During this single frame between A button presses, Link can advance across a gap.
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Hovering is used to get across gaps that you'd normally fall off.
  
== Buffered Method ==
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{{#ev:youtube|9ljlCo2zDzY}}
  
The possibly easier (yet slower) of the two methods, it uses select to buffer each release/press of the A button. To do this, you must have good timing of canceling the select menu, pressing A, then reopening the select menu.
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== How to perform it ==
  
The exact timing is : press select, press a button to cancel the select menu, wait exactly two frames, press A and press select again. If you wait for only one frame you will be fine to keep going, you will just not advance across the gap, but doing that too many times will start your dash and you will fall.
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To do this, you must hold the A button, release it for '''only one''' frame, and then repress the A button on the next frame.
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You can hold the A button between releasing it, but if you hold it for too long (32f or more), Link will finish charging a dash and you will fall. If you release the A button for more than one frame, Link will fall.
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It's during the single frame between A button presses that Link can advance. Done repeatedly, you can cross any gap where there's a floor to walk onto on both sides.
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=== Buffered Method ===
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One technique you can use to achieve this, is to use select to buffer each release/press of the A button. To do this, you must have good timing of canceling the select menu, pressing A, then reopening the select menu.
 +
 
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The exact timing is:
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# Press select
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# Press a button to cancel the select menu
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# Wait exactly two frames
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# Press A
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# Press select again. If you press select too fast, you will be fine to keep going, you will just not advance across the gap.
  
 
== Unbuffered Method ==
 
== Unbuffered Method ==
  
This method can be quite difficult to pull off, it is one of the hardest tricks in the game.  To do this, hold the controller sideways with the buttons facing downward with your left hand.  Use your left thumb to move Link.  Then use two fingers on your right hand (index and middle are probably easiest) to quickly slide back and forth over the A button. If you use the nails (the complete backside or at a slight angle) of your fingers, it will make sliding over the A button much easier than using the pads of your fingers.  
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To do this unbuffered, there's several different techniques. Probably every runner who does unbuffered hovers will do it slightly differently.
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Most players hold the controller sideways, with the face buttons facing either downward or upward, and quickly slides their index and middle fingers back and forth over the A button. Some use their nails, others the palm side.
  
You have to be very accurate with your fingers, as they have to hold the A button each time as they move back and forth.  It is key to find a good rhythm and the correct finger spacing for that rhythm to release A for only one frame, while not holding A too long as to start a dash.
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{{#ev:twitchvod|v3780291|600|inline|||t=11m58s&autoplay=false&muted=true}}
  
[http://www.twitch.tv/evilash25/c/4280252 Video]of an unbuffered hover.
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{{#ev:youtube|XraSVjZYXR0}}

Revision as of 23:04, 6 January 2017

Hovering is used to get across gaps that you'd normally fall off.

How to perform it

To do this, you must hold the A button, release it for only one frame, and then repress the A button on the next frame.

You can hold the A button between releasing it, but if you hold it for too long (32f or more), Link will finish charging a dash and you will fall. If you release the A button for more than one frame, Link will fall.

It's during the single frame between A button presses that Link can advance. Done repeatedly, you can cross any gap where there's a floor to walk onto on both sides.

Buffered Method

One technique you can use to achieve this, is to use select to buffer each release/press of the A button. To do this, you must have good timing of canceling the select menu, pressing A, then reopening the select menu.

The exact timing is:

  1. Press select
  2. Press a button to cancel the select menu
  3. Wait exactly two frames
  4. Press A
  5. Press select again. If you press select too fast, you will be fine to keep going, you will just not advance across the gap.

Unbuffered Method

To do this unbuffered, there's several different techniques. Probably every runner who does unbuffered hovers will do it slightly differently.

Most players hold the controller sideways, with the face buttons facing either downward or upward, and quickly slides their index and middle fingers back and forth over the A button. Some use their nails, others the palm side.