Difference between revisions of "Theory run"

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* {{Youtube|Swordless Route #3|v=R4-X0h_txaM}} by Blank_42
 
* {{Youtube|Swordless Route #3|v=R4-X0h_txaM}} by Blank_42
  
; Parallel Worlds
+
; Low% All Dungeons (No EG/DG)
* {{VOD|Any% NMG|v=305575986}} by fsg112
+
* {{VOD|PLOWTAD|v=403790042}} by fsg
  
 
; Low% All Bosses (No EG)
 
; Low% All Bosses (No EG)
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; Max Keys
 
; Max Keys
 
* {{Youtube|Max Keys LOTAD|v=_d205HekJhY}} by fmp
 
* {{Youtube|Max Keys LOTAD|v=_d205HekJhY}} by fmp
 +
 +
; Parallel Worlds
 +
* {{VOD|Any% NMG|v=305575986}} by fsg112

Revision as of 16:53, 12 May 2019

A theory run is a segmented run using either video-editing tools or emulator rerecord tools to create the appearance of an unsegmented run for the purposes of showcasing a level of gameplay that is difficult to achieve in real time or a new route idea without any mistakes. A theory splice is a run spliced together of best segments to showcase the pinnacle of a player's real-time capabilities. A theory TAS or low optimized tool-assisted demonstration (LOTAD) is an emulator input file that goes through a route without mistakes. The term "theory TAS" is also used to refer to splices. The main difference, besides method of creation, is that a theory splice generally goes for optimal execution, to the best of the creator's abilities, whereas a TAS is focused on straightforward performance of the route, as a demonstration.

Splices

No Major Glitches
All Dungeons
Any% No EG/DG/WW

TAS

No Major Glitches
Swordless
Low% All Dungeons (No EG/DG)
Low% All Bosses (No EG)
Max Keys
Parallel Worlds