Difference between revisions of "Itemdash"

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The itemdash is one of the most fun movement tricks that you can perform in the game.
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An itemdash is done by starting a dash on the same frame you use an item (by pressing Y and A on the same frame).
  
This is a JP 1.0 exclusive glitch.
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This will have different effects depending on which item you currently have equipped.
  
To do an itemdash, you have to press the Y and A button on the same frame. If done correctly, you start dashing and using the item that you equipped on the same time.
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== Boomdash ==
  
Hammer and Net are the ones with the most visual notable effect. Itemdash with the [[ Hookshot ]] or a Medallion allows you to get [[ Superspeed ]].
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Itemdashing with the [[Boomerang]] will activate the boomerang on the same frame that your dash starts (32f after you hit Y+A).
  
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If combined with hitting a seperate direction on your dpad from the one Link's facing, you can make the boomerang go one way, while Link dashes another. This also works for diagonal inputs.
  
=== Hammerdash ===
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An application of this can be found in [[Tower_of_Hera#Flying_tiles_room|Tower of Hera (Flying tiles room)]].
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== Hookdash ==
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By performing a hookdash, you will arm [[Superspeed]]. Link will still shoot out his hook.
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This is a trick often used while climbing ladders, since '''a)''' the hook will not travel far, making the animation quite fast and '''b)''' you're already on a ladder, making superspeed easy to get.
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== Medalliondash ==
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Similar to hookdash, this will activate the medallion as if you just pressed Y, but coming out of the medallion's animation, [[Superspeed]] will be armed.
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== Hammerdash ==
  
 
Hammerdash allows you to dash through pots or similar objects that can be destroyed by the hammer normally.
 
Hammerdash allows you to dash through pots or similar objects that can be destroyed by the hammer normally.
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Link will not stop dashing, and so this can be used to go through multiple objects during the same dash, like demonstrated in the picture below.
  
 
[[File:Hammerdash.png]]
 
[[File:Hammerdash.png]]
  
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== Flutedash ==
  
=== Netdash ===
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There are certain situations where the flute will be on a cooldown:
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# Right after activating the flute in Kakariko Village.
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# Right after having used the flute.
  
If you try to catch a fairy located in a pile of rock or in a tree with a netdash, you avoid bonking.
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By performing a flutedash in this situation, you will bypass the cooldown, and be able to use the flute faster than normally.
  
[[File:Netdash.png]]
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== Netdash ==
  
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By netdashing into a pile of rock or in a tree that contains a fairy, you will automatically pick up the fairy, and also avoid bonking.
  
=== Boomdash ===
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[[File:Netdash.png]]
 
 
Itemdashing with the [[ Boomerang ]] allows you to hit in one direction, and dash in another one.
 
 
 
Just press the direction you want to trow the boomerang the same frame as you push Y and A, then release the direction to dash where you want.
 
  
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== Other ones ==
  
=== Other ones ===
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Other itemdashes like [[Fire Rod]], [[Ice Rod]], [[Cane of Someria]] or [[Cane of Byrna]] will delay the initial animation until after you stop the dash. This can enable you to dash earlier than what you normally would, but does not save frames in itself, since the animation is just delayed.
  
Other itemdashes like [[ Fire Rod ]] or [[ Cane of Someria ]] are mainly small frame savers; they just merge a part of the item animation in the dash charge.
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Itemdashing with [[Magic Cape]] however does save frames, since the animation of putting on the cape will be completely skipped.

Revision as of 21:26, 6 January 2017

An itemdash is done by starting a dash on the same frame you use an item (by pressing Y and A on the same frame).

This will have different effects depending on which item you currently have equipped.

Boomdash

Itemdashing with the Boomerang will activate the boomerang on the same frame that your dash starts (32f after you hit Y+A).

If combined with hitting a seperate direction on your dpad from the one Link's facing, you can make the boomerang go one way, while Link dashes another. This also works for diagonal inputs.

An application of this can be found in Tower of Hera (Flying tiles room).

Hookdash

By performing a hookdash, you will arm Superspeed. Link will still shoot out his hook.

This is a trick often used while climbing ladders, since a) the hook will not travel far, making the animation quite fast and b) you're already on a ladder, making superspeed easy to get.

Medalliondash

Similar to hookdash, this will activate the medallion as if you just pressed Y, but coming out of the medallion's animation, Superspeed will be armed.

Hammerdash

Hammerdash allows you to dash through pots or similar objects that can be destroyed by the hammer normally.

Link will not stop dashing, and so this can be used to go through multiple objects during the same dash, like demonstrated in the picture below.

Hammerdash.png

Flutedash

There are certain situations where the flute will be on a cooldown:

  1. Right after activating the flute in Kakariko Village.
  2. Right after having used the flute.

By performing a flutedash in this situation, you will bypass the cooldown, and be able to use the flute faster than normally.

Netdash

By netdashing into a pile of rock or in a tree that contains a fairy, you will automatically pick up the fairy, and also avoid bonking.

Netdash.png

Other ones

Other itemdashes like Fire Rod, Ice Rod, Cane of Someria or Cane of Byrna will delay the initial animation until after you stop the dash. This can enable you to dash earlier than what you normally would, but does not save frames in itself, since the animation is just delayed.

Itemdashing with Magic Cape however does save frames, since the animation of putting on the cape will be completely skipped.