Difference between revisions of "Somaria Transition Corruption"

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| <code>xE0</code> || <code>xE3</code> || <code>xE8</code> || <code>xE4</code> || <code>xE6</code>
 
| <code>xE0</code> || <code>xE3</code> || <code>xE8</code> || <code>xE4</code> || <code>xE6</code>
 
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====Auto doors====
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South-going autodoors cannot be glitched. An east-going subtile autodoor can be glitched if and only if the door on the other side of it is not an auto door.
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# Use a bomb juke to snap past the transition
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# Press {{B|^}} to face north then {{B|Y}} to place a somaria block on top of Link
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# Briefly press {{B|>}} to push the block off of Link so that he can move
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# Carefully tap {{B|v}} to move Link into position
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# Press {{B|>}} to push the block and glitch the door
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It is not possible to see Link while this is happening, making this type of somaria glitch the most difficult. It is important to get a feel for the inputs required.
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The fmp method is to rhythmically tap {{B|>|,|v|,|>|,|v|,|>|,|v|,|>}}

Revision as of 14:26, 23 June 2018

Somaria doors are a class of powerful glitches performed by pushing a block from the Cane of Somaria into a door transition.

Door types

Door types that can be somaria glitched
Direction Transition Type Glitchable?
North Supertile Normal Yes.svg
Auto Yes.svg
Subtile Normal Yes.svg
Auto Yes.svg
Auto→Normal Yes.svg
South Supertile Normal No.svg
Auto No.svg
Subtile Normal Yes.svg
Auto No.svg
Auto→Normal No.svg
East Supertile Normal No.svg
Auto No.svg
Subtile Normal Yes.svg
Auto No.svg
Auto→Normal Yes.svg
West Supertile Normal Yes.svg
Auto Yes.svg
Subtile Normal Yes.svg
Auto Yes.svg
Auto→Normal Yes.svg

Technique

North and West

North and west doors are easy to glitch as the farthest pixel inside of them is 1 pixel away from the transition. Simply snap as deep as Link can go then push a somaria block.

South and East

South and East doors are slightly more difficult to glitch, as the farthest pixel Link snaps to is 2 pixels away from the door. Instead, Link must be positioned carefully to properly glitch the door:

Normal doors

  1. Door Juke to the snap position 2 pixels past the transition
  2. Pick up a somaria block and face out of the door
  3. Throw the somaria block
  4. While the somaria block is in the air, move 3-5 pixels (East glitching) or 2-4 (South glitching) back out of the door
  5. Tap the direction into the door to push the somaria block and glitch

As a reference when using the practice hack:

Door type Coordinates to look for
Farthest snap Farthest possible Snap after juke Most shallow glitchable Deepest glitchable
East (X coordinate; white number) xE8 xEA xF0 xEB xED
South (Y coordinate; yellow number) xE0 xE3 xE8 xE4 xE6

Auto doors

South-going autodoors cannot be glitched. An east-going subtile autodoor can be glitched if and only if the door on the other side of it is not an auto door.

  1. Use a bomb juke to snap past the transition
  2. Press ^ to face north then Y to place a somaria block on top of Link
  3. Briefly press > to push the block off of Link so that he can move
  4. Carefully tap v to move Link into position
  5. Press > to push the block and glitch the door

It is not possible to see Link while this is happening, making this type of somaria glitch the most difficult. It is important to get a feel for the inputs required.

The fmp method is to rhythmically tap >,v,>,v,>,v,>