Difference between revisions of "Somaria Transition Corruption"
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| <code>xE0</code> || <code>xE3</code> || <code>xE8</code> || <code>xE4</code> || <code>xE6</code> | | <code>xE0</code> || <code>xE3</code> || <code>xE8</code> || <code>xE4</code> || <code>xE6</code> | ||
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+ | |||
+ | ====Auto doors==== | ||
+ | South-going autodoors cannot be glitched. An east-going subtile autodoor can be glitched if and only if the door on the other side of it is not an auto door. | ||
+ | |||
+ | # Use a bomb juke to snap past the transition | ||
+ | # Press {{B|^}} to face north then {{B|Y}} to place a somaria block on top of Link | ||
+ | # Briefly press {{B|>}} to push the block off of Link so that he can move | ||
+ | # Carefully tap {{B|v}} to move Link into position | ||
+ | # Press {{B|>}} to push the block and glitch the door | ||
+ | |||
+ | It is not possible to see Link while this is happening, making this type of somaria glitch the most difficult. It is important to get a feel for the inputs required. | ||
+ | |||
+ | The fmp method is to rhythmically tap {{B|>|,|v|,|>|,|v|,|>|,|v|,|>}} |
Revision as of 14:26, 23 June 2018
Somaria doors are a class of powerful glitches performed by pushing a block from the Cane of Somaria into a door transition.
Contents
Door types
Direction | Transition | Type | Glitchable? |
---|---|---|---|
North | Supertile | Normal | |
Auto | |||
Subtile | Normal | ||
Auto | |||
Auto→Normal | |||
South | Supertile | Normal | |
Auto | |||
Subtile | Normal | ||
Auto | |||
Auto→Normal | |||
East | Supertile | Normal | |
Auto | |||
Subtile | Normal | ||
Auto | |||
Auto→Normal | |||
West | Supertile | Normal | |
Auto | |||
Subtile | Normal | ||
Auto | |||
Auto→Normal |
Technique
North and West
North and west doors are easy to glitch as the farthest pixel inside of them is 1 pixel away from the transition. Simply snap as deep as Link can go then push a somaria block.
South and East
South and East doors are slightly more difficult to glitch, as the farthest pixel Link snaps to is 2 pixels away from the door. Instead, Link must be positioned carefully to properly glitch the door:
Normal doors
- Door Juke to the snap position 2 pixels past the transition
- Pick up a somaria block and face out of the door
- Throw the somaria block
- While the somaria block is in the air, move 3-5 pixels (East glitching) or 2-4 (South glitching) back out of the door
- Tap the direction into the door to push the somaria block and glitch
As a reference when using the practice hack:
Door type | Coordinates to look for | ||||
---|---|---|---|---|---|
Farthest snap | Farthest possible | Snap after juke | Most shallow glitchable | Deepest glitchable | |
East (X coordinate; white number) | xE8 |
xEA |
xF0 |
xEB |
xED
|
South (Y coordinate; yellow number) | xE0 |
xE3 |
xE8 |
xE4 |
xE6
|
Auto doors
South-going autodoors cannot be glitched. An east-going subtile autodoor can be glitched if and only if the door on the other side of it is not an auto door.
- Use a bomb juke to snap past the transition
- Press to face north then to place a somaria block on top of Link
- Briefly press to push the block off of Link so that he can move
- Carefully tap to move Link into position
- Press to push the block and glitch the door
It is not possible to see Link while this is happening, making this type of somaria glitch the most difficult. It is important to get a feel for the inputs required.
The fmp method is to rhythmically tap