Somaria Transition Corruption
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Somaria doors are a class of powerful glitches performed by pushing a block from the Cane of Somaria into a door transition.
Door types
Direction | Transition | Type | Glitchable? |
---|---|---|---|
North | Supertile | Normal | |
Auto | |||
Subtile | Normal | ||
Auto | |||
Auto→Normal | |||
South | Supertile | Normal | |
Auto | |||
Subtile | Normal | ||
Auto | |||
Auto→Normal | |||
East | Supertile | Normal | |
Auto | |||
Subtile | Normal | ||
Auto | |||
Auto→Normal | |||
West | Supertile | Normal | |
Auto | |||
Subtile | Normal | ||
Auto | |||
Auto→Normal |
Technique
North and West
North and west doors are easy to glitch as the farthest pixel inside of them is 1 pixel away from the transition. Simply snap as deep as Link can go then push a somaria block.
South and East
South and East doors are slightly more difficult to glitch, as the farthest pixel Link snaps to is 2 pixels away from the door. Instead, Link must be positioned carefully to properly glitch the door:
Normal doors
- Door Juke to the snap position 2 pixels past the transition
- Pick up a somaria block and face out of the door
- Throw the somaria block
- While the somaria block is in the air, move 3-5 pixels (East glitching) or 2-4 (South glitching) back out of the door
- Tap the direction into the door to push the somaria block and glitch
As a reference when using the practice hack:
Door type | Coordinates to look for | ||||
---|---|---|---|---|---|
Farthest snap | Farthest possible | Snap after juke | Most shallow glitchable | Deepest glitchable | |
East (X coordinate; white number) | xE8 |
xEA |
xF0 |
xEB |
xED
|
South (Y coordinate; yellow number) | xE0 |
xE3 |
xE8 |
xE4 |
xE6
|